Game Development: Difference between revisions
SimonMichael (talk | contribs) m (Haskell-game channel moved to Haskell-game IRC channel) |
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The '''#haskell-game''' [[IRC channel]] on irc.freenode.net is | The '''#haskell-game''' [[IRC channel]] on irc.freenode.net is for folks interested in game development in Haskell. This is the channel page and a starting point for haskell game development, subsuming the old Game Programming page. Please link all known games, libs, and useful resources here. | ||
== Resources == | == Resources == |
Revision as of 00:45, 10 February 2011
The #haskell-game IRC channel on irc.freenode.net is for folks interested in game development in Haskell. This is the channel page and a starting point for haskell game development, subsuming the old Game Programming page. Please link all known games, libs, and useful resources here.
Resources
Applications and libraries/Games --- games and game libs in Haskell
I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz
wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids