Game Development: Difference between revisions
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[[Applications and libraries/Games]] - | [[Applications and libraries/Games]] - a partial annotated list of games and game libs in Haskell | ||
Some Hackage categories to explore: | |||
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] | |||
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] | |||
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics] | |||
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound] | |||
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] | |||
== More == | == More == |
Revision as of 19:29, 10 February 2011
This page and the #haskell-game IRC channel on irc.freenode.net is the starting point for everyone interested in doing game development with haskell. There is quite a lot of games, unfinished libraries, and interest out there - please gather links to all of it here!
Applications and libraries/Games - a partial annotated list of games and game libs in Haskell
Some Hackage categories to explore: Game - Game Engine - Graphics - Sound - Physics
More
I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz
wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids