Game Development: Difference between revisions
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This page and the #haskell-game [[IRC channel]] is the starting point for everyone interested in doing game development with Haskell. | This page and the #haskell-game [[IRC channel]] is the starting point for everyone interested in doing game development with Haskell. | ||
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on [irc://irc.freenode.net/#haskell-game #haskell-game] ! | There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' ! | ||
Revision as of 19:31, 10 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Applications and libraries/Games - a partial annotated list of games and game libs in Haskell
Some Hackage categories to explore: Game - Game Engine - Graphics - Sound - Physics
More
I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz
wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids