Difference between revisions of "Game Development"
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SimonMichael (talk | contribs) |
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− | [[Applications and libraries/Games]] - a partial |
+ | [[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs |
− | Some Hackage categories |
+ | Some relevant Hackage categories: |
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] |
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] |
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- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] |
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] |
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- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
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+ | == Articles and blog posts == |
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+ | * [http://prog21.dadgum.com/23.html Purely Functional Retrogames] |
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+ | * [http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code] |
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⚫ | |||
⚫ | I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz] |
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+ | == Videos == |
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+ | * [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video] |
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+ | :Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
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+ | |||
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+ | |||
⚫ | * I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz] |
Revision as of 19:44, 10 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs
Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics
Articles and blog posts
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
Videos
- Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
Other
- I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz