Game Development: Difference between revisions

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[[Applications and libraries/Games]] - a partial annotated list of games and game libs in Haskell
[[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs


Some Hackage categories to explore:
Some relevant Hackage categories:
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game]
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game]
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine]
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine]
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- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]


== Articles and blog posts ==
* [http://prog21.dadgum.com/23.html Purely Functional Retrogames]


== More ==
* [http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code]


I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]
* [http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell] (PDF) - describes an implementation of an asteroids game, [[wxAsteroids]]


[http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell]; this PDF document describes an implementation of an asteroids game. See also [[wxAsteroids]]
== Videos ==
* [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video]
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
 
== Other ==
 
* I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]

Revision as of 19:44, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !


Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs

Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics

Articles and blog posts

Videos

Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Other

  • I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz