Game Development: Difference between revisions
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== Software == | == Software == | ||
[[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs | * [[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs | ||
Some relevant Hackage categories: | * Some relevant Hackage categories: | ||
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] | [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] | ||
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] | - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] |
Revision as of 19:54, 10 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Software
- Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs
- Some relevant Hackage categories:
Game - Game Engine - Graphics - Sound - Physics
Articles and blog posts
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
Other
- I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz