Difference between revisions of "Applications and libraries/Games"

From HaskellWiki
Jump to: navigation, search
(Haskell in Space and alphabetical order)
(Roundy's bridge game)
Line 5: Line 5:
 
;[http://www.cs.mu.oz.au/~bjpop/code/HInvaders.tar.gz ANSI terminal Space Invaders]
 
;[http://www.cs.mu.oz.au/~bjpop/code/HInvaders.tar.gz ANSI terminal Space Invaders]
 
:A very simple space invaders written entirely in Haskell 98.
 
:A very simple space invaders written entirely in Haskell 98.
  +
  +
;[http://www.abridgegame.org/ Bridge]
  +
:David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project [[Darcs]] became the more important part of the development and the bridge game was stalled.
   
 
;[[Frag]]
 
;[[Frag]]

Revision as of 09:52, 26 September 2007

This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

Applications

ANSI terminal Space Invaders
A very simple space invaders written entirely in Haskell 98.
Bridge
David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
Haskell in Space
An asteroid like game
Hetris
ASCII tetris in Haskell
hsChess
Chess AI engine
LambdaChess
GTK chess client
Mage (tar.gz)
Nethack clone written in Haskell
Monadius
Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell
Roguestar
Roguestar is a science fiction adventure role playing game using haskell and OpenGL.

Libraries

FunGEn - a game engine for Haskell
FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.