Difference between revisions of "Applications and libraries/Games"

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m (Games moved to Libraries and tools/Games)
(Frag is a game.)
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;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell]
 
;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell]
 
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
 
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
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;[[Frag]]
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:Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.

Revision as of 05:26, 25 March 2006

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This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

Games

FunGEn - a game engine for Haskell
FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.