Difference between revisions of "Applications and libraries/Games"
From HaskellWiki
(Added a link to HipmunkPlayground) |
(Added Hpysics; moved FunGEn down, as it does not compile) |
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;[http://d.hatena.ne.jp/authorNari/20080422/1208880928 Nario] | ;[http://d.hatena.ne.jp/authorNari/20080422/1208880928 Nario] | ||
:A Super Mario clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip] | :A Super Mario clone, using an SDL binding different from the one in Hackage: [http://fxp.hp.infoseek.co.jp/haskell/HSDL/arc/HSDL-0.2.0.zip] | ||
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== Libraries == | == Libraries == | ||
+ | |||
+ | ;[http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Hipmunk Hipmunk] | ||
+ | :Hipmunk: A Haskell binding for [http://wiki.slembcke.net/main/published/Chipmunk Chipmunk]. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/HipmunkPlayground HipmunkPlayground]: a simple OpenGL program that allows you to see some of Hipmunk's functions in action. | ||
+ | |||
+ | ;[[Hpysics]] | ||
+ | :Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008. | ||
;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell] | ;[http://www.cin.ufpe.br/~haskell/fungen FunGEn - a game engine for Haskell] | ||
:FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way. | :FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way. | ||
− | Note, that this is released in 2002 and currently will not compile. | + | :Note, that this is released in 2002 and currently will not compile. |
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== Further reading == | == Further reading == |
Revision as of 11:53, 9 March 2009
This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.
Applications
- Bridge
- David Roundy originally developed a Bridge game in Haskell and wrote a versioning system for this project. However as time went by, the versioning project Darcs became the more important part of the development and the bridge game was stalled.
- Endless Cavern
- A 2D procedurally-generated cave exploration game.
- Foo
- Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
- Frag
- Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
- Haskell in Space
- An asteroid like game
- Hetris
- ASCII tetris in Haskell
- hinvaders
- A simple ANSI-graphics space invaders written entirely in Haskell 98. See also hackage and darcs.
- OpenGL Tetris
- Tetris in Haskell with OpenGL
- hsChess
- Chess AI engine
- LambdaChess
- GTK chess client
- Mage (tar.gz)
- Nethack clone written in Haskell
- Monadius
- Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
- Paratrooper
- Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
- Roguestar
- Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
- Octane Mech
- Octane Mech, OpenGL Haskell based mech game
- Shu-thing
- A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
- Xiangqiboard
- An implementation of xiangqi for Unix, using gtk2hs + cairo
Libraries
- Hipmunk
- Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also HipmunkPlayground: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
- Hpysics
- Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
- FunGEn - a game engine for Haskell
- FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way.
- Note, that this is released in 2002 and currently will not compile.
Further reading
Blog articles
Other
- Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell