Difference between revisions of "Blog articles"

From HaskellWiki
Jump to navigation Jump to search
Line 128: Line 128:
 
* [http://gimbo.org.uk/archives/2006/12/#001887 Fibonacci series one-liner in Haskell]
 
* [http://gimbo.org.uk/archives/2006/12/#001887 Fibonacci series one-liner in Haskell]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
 
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
Line 143: Line 142:
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://vandreev.wordpress.com/2006/12/24/quick-and-dirty-theorem-prover/ A quick and dirty theorem prover in Haskell]
 
* [http://vandreev.wordpress.com/2006/12/24/quick-and-dirty-theorem-prover/ A quick and dirty theorem prover in Haskell]
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
 
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
 
 
* [http://www.joachim-breitner.de/blog/archives/161-Brainfuck-interpreter-in-Haskell.html Brainf*k interpreter in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/161-Brainfuck-interpreter-in-Haskell.html Brainf*k interpreter in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
Line 150: Line 147:
 
* [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
* [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
* [http://mackys.livejournal.com/424766.html Prime sieves in Haskell]
 
* [http://mackys.livejournal.com/424766.html Prime sieves in Haskell]
  +
  +
==== Games ====
  +
  +
* [http://www.steffen-mazanek.de/blog/2007/02/haskell-chess.html Haskell chess]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
   
 
=== Laziness ===
 
=== Laziness ===

Revision as of 01:04, 17 March 2007

Many areas of Haskell have been explored in the form of blog posts. This page collects the best of those articles from across the web.

Introductions to Haskell

First impressions

Comparisons to other languages

Ruby

Ada

Java

Eiffel

Javascript

C

C#

Scala

Python

Scheme

Forth

Factor

Lisp

Lua

Functional programming

Programming exercises

Games

Laziness

IO

Unix

Network

Parallelism and Concurrency

Performance

Parsing

Monads

Monad transformers

Arrows

Comonads

Error handling and exceptions

Types

Type classes

Data structures

Algorithms and techniques

GUIs

Web and XML

XML, Atom, RSS

Maths

Haskell for mathematics

Quantum computing

Mathematics of Haskell

Testing

Regular expressions

The foreign function interface

Tips and tricks

Cabal and libraries

Hardware description languages