# Difference between revisions of "Blog articles/Graphics"

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* [http://www.kennknowles.com/blog/2008/03/23/using-opengls-blending-to-visualize-congestion-in-convex-routing-in-haskell/ Using OpenGL's blending to visualize congestion in convex routing] | * [http://www.kennknowles.com/blog/2008/03/23/using-opengls-blending-to-visualize-congestion-in-convex-routing-in-haskell/ Using OpenGL's blending to visualize congestion in convex routing] | ||

* [http://metavar.blogspot.com/2008/01/opengl-programming-with-haskell.html OpenGL programming with Haskell] | * [http://metavar.blogspot.com/2008/01/opengl-programming-with-haskell.html OpenGL programming with Haskell] | ||

+ | * [http://blog.mikael.johanssons.org/archive/2006/09/opengl-programming-in-haskell-a-tutorial-part-1/ OpenGL programming in Haskell - a tutorial (part 1)], [http://blog.mikael.johanssons.org/archive/2006/09/opengl-programming-in-haskell-a-tutorial-part-2/ part 2] | ||

== Further reading == | == Further reading == |

## Revision as of 16:00, 17 May 2008

## Graphics

### Ray tracing

### Fractals

- IFS In Haskell
- Fractals with Haskell-GD
- Drawing fractals in Haskell with a cursor graphics DSEL and a cute list representation

### OpenGL

- OpenGL tetris in Haskell
- Octane Mech
- Visualizing 2D convex hull using Gtk and OpenGL in Haskell
- Using OpenGL's blending to visualize congestion in convex routing
- OpenGL programming with Haskell
- OpenGL programming in Haskell - a tutorial (part 1), part 2

## Further reading

- See the Games category of applications.
- Graphics libraries on Hackage