This page provides a short introduction to using the colour package on hackage.
1 The Colour data typeThe
You may wish to make a type synonym for this type in your program if you will use it everywhere.You can always use the
2 Creating coloursA collections of colours given by name can be found in the
sRGB24 red green blue
will create the colour with those sRGB colour coordinates.If you have three
sRGB red green blue
3 Manipulating ColoursThe colour operations are found in the
blend 0.25 red green <haskell> will create a new colour that is 25% red, and 75% green. The weight parameter (the first parameter) should be between 0 and 1, otherwise an out of gamut colour could result. If you need to blend more than two colours, you can use multiple applications of <hask>blend</hask>, or you can use <hask>affineCombo</hask>. For example, <haskell> affineCombo [(0.25,red),(0.5,green)] violet <haskell> will create a new colour that is 25% red, 50% green, and 25% violet. Again the weights should all be non-negative and the sum of the weights should be no more than 1, otherwise an out of gamut colour could result. Color intensity can be changed by using <hask>darken</hask>. For example, <haskell> darken 0.4 turquoise <haskell> will produce a turquoise that is only 40% of the intensity of normal turquoise. The weight parameter (the first parameter) should be between 0 and 1, otherwise an out of gamut colour could result. However if you know that the intensity is low enough, you may safe "darken" by values greater than 1 (which will actually lighten the colour). Lastly, colours are instance of a <hask>Monoid</hask> so colours can be "added" by using <hask>mappend</hask> (and <hask>mempty</hask> is a quick way to get black). However, like spotlights, adding colours makes more intense colours. Adding colours could take you out of gamut. Unless you specifically know you want to be adding colours, you probably want to be using <hask>blend</hask> instead.