FieldTrip
Contents
Abstract
FieldTrip is a library for functional 3D graphics, intended for building static, animated, and interactive 3D geometry, efficient enough for realtime synthesis and display. Our first renderer uses OpenGL, with the usual visual limitations. Since FieldTrip is functional, it is about being rather than doing. One describes what models are, not how to render them.
FieldTrip is workinprogress. It's being released to show what's going on and see who's interested in collaborating on developing it further.
Besides this wiki page, here are more ways to find out about and get involved with FieldTrip:
 Join the FieldTrip mailing list.
 Visit the Hackage page for library documentation and to download & install.
 Or install with cabal install FieldTrip. See Installation dependencies below.
 Get the code repository: darcs get http://code.haskell.org/FieldTrip.
 Report bugs and request features on the tracker.
Basic types
The basic purpose of the core FieldTrip library is to allow a user build 3D geometry, from individual simple shapes to full 3D scenes. The principal types are as follows.

Geometry3
 3D geometry. These values can be spatially transformed in space (affinely: scale, rotate, translate) and combined (union).

Surf a = (a,a) > (a,a,a)
 Parametric surfaces, i.e., mappings from 2D to 3D. Normals are constructed automatically and exactly via derivatives, thanks to the
vectorspace library. These normals are used for shading. For simplicity and composability, surfaces are curved, not faceted. Surface rendering tessellates adaptively, caching tessellations in an efficient, infinite data structure for reuse. The mechanism for choosing tessellation is a very primitive placeholder. FieldTrip provides some basic shapes of surfaces (spheres, torus, cubes, etc) and many functions for manipulating surfaces, colors, etc.

Geometry2
 2D geometry. There's a function (
flatG
) to embed 2D into 3D.

Image o = (R,R) > o
 A primitive placeholder for functional imagery in the spirit of Pan. The intention is to use this type or
something like it for texture mapping. Much design and implementation work to be done.
Example
The code for the static torus pair shown above:
torusPair :: Geometry3
torusPair = f red (1/2) `mappend` pivot3X (f green (1/2))
where
tor = torus 1 (2/5)
f :: Col > R > Geometry3
f col dx = materialG (plastic col) (move3X dx tor)
where pivot3X
and move3X
are simple helper shorthands for 3D transformation.
The torus
function used here is a
simple wrapper around a parametric surface defined as follows:
  Torus, given radius of sweep circle and cross section
torus :: (Floating s, VectorSpace s, Scalar s ~ s) => s > s > Surf s
torus sr cr = revolve (const (sr,0) ^+^ cr *^ circle)
where revolve
and circle
are defined in
Graphics.FieldTrip.ParamSurf, along with other tools for shape generation.
The trick to turning this polymorphic torus
function into a Geometry3
is to use a derivative tower (from
vectorspace) for the type parameter s
.
surfG :: Surf (Vector2 R :> R) > Geometry3
torus :: R > R > Geometry3
torus sr cr = surfG (P.torus (pureD sr) (pureD cr))
[fill in more examples]
FieldTrip meets Reactive
FieldTrip contains no support for animation, because we intend it to be used with the Reactive functional reactive programming (FRP) library (and possibly other animation frameworks). By design, FieldTrip is completely orthogonal to any formulation or implementation of FRP.
The reactivefieldtrip project connects Reactive and FieldTrip.
The picture above comes from an animation in reactivefieldtrip.
Load src/Test.hs
, as follows:
~/Haskell$ cd reactivefieldtrip/src ~/Haskell/reactivefieldtrip/src$ ghci GHCi, version 6.10.1: http://www.haskell.org/ghc/ :? for help Loading package ghcprim ... linking ... done. Loading package integer ... linking ... done. Loading package base ... linking ... done. Prelude> :l Test :l Test [1 of 2] Compiling FRP.Reactive.FieldTrip.Adapter ( FRP/Reactive/FieldTrip/Adapter.hs, interpreted ) [2 of 2] Compiling Test ( Test.hs, interpreted ) Ok, modules loaded: FRP.Reactive.FieldTrip.Adapter, Test.
Then run the example:
*Test> anim3 (const (spinningG torusPair)) Loading package OpenGL2.2.1.1 ... linking ... done. Loading package syb ... linking ... done. Loading package base3.0.3.0 ... linking ... done. [...] Loading package reactive0.9.0 ... linking ... done. Loading package FieldTrip0.2.2 ... linking ... done. Loading package reactiveglut0.0.5 ... linking ... done.
Some videos
Problems and solutions
Installation dependencies
You may also need to install libghc6opengldev and libghc6glutdev using synaptic or aptget.
 To do: describe the symptoms that indicate when this extra installation is needed