FieldTrip is a library for functional 3D graphics, intended for building static, animated, and interactive 3D geometry, efficient enough for real-time synthesis and display. Our first renderer uses OpenGL, with the usual visual limitations. Since FieldTrip is functional, it is about being rather than doing. One describes what models are, not how to render them.
FieldTrip is work-in-progress. It's being released to show what's going on and see who's interested in collaborating on developing it further.
Besides this wiki page, here are more ways to find out about and get involved with FieldTrip:
- Join the FieldTrip mailing list.
- Visit the Hackage page for library documentation and to download & install.
- Or install with cabal install FieldTrip. See []
- Get the code repository: darcs get http://code.haskell.org/FieldTrip.
- Report bugs and request features on the tracker.
2 Basic types
The basic purpose of the core FieldTrip library is to allow a user build 3D geometry, from individual simple shapes to full 3D scenes. The principal types are as follows.
- 3D geometry. These values can be spatially transformed in space (affinely: scale, rotate, translate) and combined (union).
- Surf a = (a,a) -> (a,a,a)
- Parametric surfaces, i.e., mappings from 2D to 3D. Normals are constructed automatically and exactly via derivatives, thanks to the vector-space library. These normals are used for shading. For simplicity and composability, surfaces are curved, not faceted. Surface rendering tessellates adaptively, caching tessellations in an efficient, infinite data structure for reuse. The mechanism for choosing tessellation is a very primitive placeholder. FieldTrip provides some basic shapes of surfaces (spheres, torus, cubes, etc) and many functions for manipulating surfaces, colors, etc.
- 2D geometry. There's a function () to embed 2D into 3D.flatG
- Image o = (R,R) -> o
- A primitive placeholder for functional imagery in the spirit of Pan. The intention is to use this type or something like it for texture mapping. Much design and implementation work to be done.
The code for the static torus pair shown above:
torusPair :: Geometry3 torusPair = f red (1/2) `mappend` pivot3X (f green (-1/2)) where tor = torus 1 (2/5) f :: Col -> R -> Geometry3 f col dx = plasmat col (move3X dx tor)
torus function used here is a simple wrapper around a parametric surface defined as follows:
-- | Torus, given radius of sweep circle and cross section torus :: (Floating s, VectorSpace s, Scalar s ~ s) => s -> s -> Surf s torus sr cr = revolve (const (sr,0) ^+^ cr *^ circle)
Graphics.FieldTrip.ParamSurf, along with other tools for shape generation. The trick to turning this polymorphic
surfG :: Surf (Vector2 R :> R) -> Geometry3 torus :: R -> R -> Geometry3 torus sr cr = surfG (P.torus (pureD sr) (pureD cr))
[fill in more examples]
4 FieldTrip meets Reactive
FieldTrip contains no support for animation, because we intend it to be used with the Reactive functional reactive programming (FRP) library (and possibly other animation frameworks). By design, FieldTrip is completely orthogonal to any formulation or implementation of FRP.
The picture above comes from an animation in reactive-fieldtrip.
src/Test.hs, as follows:
~/Haskell$ cd reactive-fieldtrip/src ~/Haskell/reactive-fieldtrip/src$ ghci GHCi, version 6.10.1: http://www.haskell.org/ghc/ :? for help Loading package ghc-prim ... linking ... done. Loading package integer ... linking ... done. Loading package base ... linking ... done. Prelude> :l Test :l Test [1 of 2] Compiling FRP.Reactive.FieldTrip.Adapter ( FRP/Reactive/FieldTrip/Adapter.hs, interpreted ) [2 of 2] Compiling Test ( Test.hs, interpreted ) Ok, modules loaded: FRP.Reactive.FieldTrip.Adapter, Test.
Then run the example:
*Test> anim3 (spinningG torusPair) Loading package OpenGL-184.108.40.206 ... linking ... done. Loading package syb ... linking ... done. Loading package base-220.127.116.11 ... linking ... done. [...] Loading package reactive-0.9.0 ... linking ... done. Loading package FieldTrip-0.2.2 ... linking ... done. Loading package reactive-glut-0.0.5 ... linking ... done.
5 Some videos
6 Problems and solutions
6.1 Installation dependencies
You may also need to install libghc6-opengl-dev and libghc6-glut-dev using synaptic or apt-get.
- To do: describe the symptoms that indicate when this extra installation is needed
6.2 GLUT and freeglut
user error (unknown GLUT call glutSetOption, check for freeglut)
The problem is the following line of code in FRP.Reactive.GLUT.SimpleGL in the reactive-glut package.
actionOnWindowClose $= MainLoopReturns
That line allows a graceful exit, e.g., back into ghci. However, it relies on freeglut. If you have (non-free) GLUT, comment it out. I'd like to make the check at runtime, but I don't know how. Help, please.