Game Development
Revision as of 00:05, 10 February 2011 by SimonMichael (talk | contribs) (Game Programming moved to Haskell-game channel: #haskell-game irc channel is the focus for haskell game dev, reclaiming/replacing this unused page for now)
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Introduction
I am interested in learning how to program games. I created this wiki page for a discussion on game programming.
Discussion
I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz
Description of the general game
TODO
Description of gameplay
TODO
Links
Applications and libraries/Games --- list of games in Haskell
wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids