Game Development

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This page and the #haskell-game IRC channel are the starting points for everyone interested in doing game development with Haskell. You may also wish to join the Games group on, the Haskell game development subreddit or the Discord Haskell GameDev server.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on IRC, Matrix, Discord, Reddit and elsewhere!

Games and game engines

Other supporting software

  • grid provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts (description).

Articles and blog posts

  • Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
  • LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.



  • GorillaBAS - this was an attempt on defining computer games, and build such a thing.
  • - Dungeons of Wor is an homage to the classic arcade game, Wizard of Wor. This game is also an experiment in functional reactive programming, so it might be a useful resource to anyone interested in this topic.
  • Epidemic: a small game for Android devices. As an added bonus a complete development environment for the game can be built with Docker using the docker-epidemic-build-env repo.
  • haskanoid: a well-documented breakout clone with SDL graphics and Kinect and Wiimote support. Written in FRP, there's a fork in Haskell for Android.
  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading


There are several forums in the Haskell world where game development can be discussed:

  • This page

The GitHub page awesome-gamedev contains a list of general forums for game development, as well as lists of tools, utilities, libraries (some in Haskell) and learning resources.


Is Hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • Binding to enet for multiplayer games. (jeffz is working on this).