Difference between revisions of "Hpysics"
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m (Added categories Games and Libraries) |
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+ | [[Category:Games]] |
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+ | [[Category:Libraries]] |
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If you are interested, you can follow the blog: http://physics-dph.blogspot.com/ |
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/ |
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+ | Check out the code with |
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− | == Modular the physics engine design == |
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− | === core simulator === |
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− | Combines all other components to perform simulation. |
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− | === integrator === |
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− | Method used to integrate ODE. |
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− | Physsim implements Euler and Runge–Kutta (implicit and explicit) methods. |
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+ | darcs get http://code.haskell.org/hpysics |
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− | === collision detector === |
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+ | [http://code.google.com/p/hpysics/issues/list Issue tracker] |
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− | Algorithm which detects whether the two bodies overlap. |
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+ | [http://code.haskell.org/~feuerbach/hpysics-cubes.ogv Demo [2.1M]] |
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− | See also: [http://www.cs.unc.edu/~geom/SSV/ PQP] |
Revision as of 00:27, 4 February 2010
Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
Check out the code with
darcs get http://code.haskell.org/hpysics