(Stanford course CS 193P)
Revision as of 14:54, 19 June 2009
If you are working with Haskell and making iPhone apps, or if you intend to soon, please fill in your info below. By helping each other out, we can work more productively and have more fun.
|Name||Contact info||Haskell-fu (0-5)||iPhone-fu (0-5)||Have (to share)||Need||Intended iPhone apps|
|Conal Elliott||Home, blog, wiki user, Twitter, Facebook, Linkedin, IRC: conal||5||0||Functional graphics & GUI, misc Haskell libs, design skills||iPhone basics, Haskell-to-iPhone compiler||Interactive graphics toys|
|Chris Eidhof||Home, Tupil, wiki user, Twitter, Linkedin, IRC: chr1s||4||3||iPhone experience, web programming experience, dependent types experience||Haskell-to-iPhone compiler (either as DSL or GHC Core -> iPhone)||Navigation-based apps (think of things like iTunes, Facebook, etc.), Games (maybe using a combination of FRP and something like arrowlets)|
|Daniel Peebles||Home, Twitter||3||4||Extensive iPhone platform knowledge||GHC cross-compiling to ARM Mach-O||Nothing in particular yet|
|John Meacham||Home, blog||-||-||Working Haskell to iPhone compiler (jhc)||Testers and Feedback to make cross compilation smoother. HOC integration with jhc.||Symbolic Algebra Application, Equation Editor|
|Eelco Lempsink||Home, Tupil, wiki user, Twitter, Linkedin, IRC: eelco||4||3||iPhone and web experience||Haskell-to-iPhone with (Cocoa Touch) API intergration||Nothing in particular, looking for a good Haskell use-case :)|
|Bernd Brassel||Home,art2guide||5||4||Haskell experience, iPhone developer||iPhone embedding into Haskell, good programmers||audio-visual guiding systems|
|Martin Kudlvasr||not exactly home,LinkedIn, irc: trin_cz, xmpp: firstname.lastname@example.org||3||0||year of haskell experience in OpenGL and project euler||iPhone basics, Haskell-to-iPhone compiler||fascinated by reactive, game development|
|Sebastiaan Visser||Projects, wiki user, Twitter||4||0||Some experience/ideas about building EDSLs.||Deep EDSL Haskell-to-ObjectiveC, high-level to target GUI/animation.||Nothing in particular yet. Want to have objective C backend for this EDSL.|
There are at least two ways to use Haskell to make iPhone apps. One is having a Haskell-to-iPhone compiler, which would probably cross-compile from another host environment (probably Mac OS X). Another way is to write Haskell programs that generate iPhone-compatible code when run (rather than when compiled), based on an embedded DSL, similarly to Compiling Embedded Languages.
Some helpful resources: