Difference between revisions of "Mastermind"

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* Wikipedia on [https://en.wikipedia.org/wiki/Mastermind_(game) Mastermind]
* Wikipedia on [https://en.wikipedia.org/wiki/Mastermind_(game) Mastermind]

Latest revision as of 11:37, 4 January 2016

Mastermind is a board game where player A create a code of a number of symbols (colors, digits, letters) and player B has to guess the code. Player A evaluates every guess of the code using black pegs, meaning "right symbol at right place", and white pegs, meaning "right symbol at wrong place". Player B has to reconstruct the code using only these evaluations.

It is a nice task to let the computer guess a code. Here are some solutions in Haskell:

There are also implementations focussing on the game player rather than a computer player:

See also