OOP vs type classes

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(this is just a paper sketch now. feel free to edit/comment it. i will include information you provided into the final version of this article)

i'm almost not used type classes in my application programs, but when i'm gone to implement general-purpose libraries and tried to maintain as much flexibility as possible, it was natural to start build large and complex class hierarchies. i tried to use my C++ experience when doing this but i was many times bitten by the type classes restrictions. now i think that i have better feeling and mind model for type classes and want to share it with other Haskellers, especially ones having OOP backgrounds

at this moment C++/C#/Java languages has classes and templates/generics. what is a difference? with a class, type information carried with object itself while with templates it's outside of object and is part of the whole operation

for example, if == operation is defined in a class, the actual procedure called for a==b may depend on run-time type of 'a' but if it is defined in template, actual procedure depends only on template instantiated (and determined at compile time)

Haskell's objects don't carry run-time type information. instead, class constraint for polymorphic operation passed in form of "dictionary" implementing all operations of the class (there are also other implementation techniques, but this don't matter). For example,

eqList :: (Eq a) => [a] -> [a] -> Bool

translated into:

type EqDictionary a = (a->a->Bool, a->a->Bool) eqList :: EqDictionary a -> [a] -> [a] -> Bool

where first parameter is "dictionary" containing implementation of "==" and "/=" operations for objects of type 'a'. If there are several class constraints, dictionary for each is passed.

If class has base class(es), the dictionary tuple also includes tuples of base classes dictionaries:

class Eq a => Cmp a where

 cmp :: a -> a -> Comparision

cmpList :: (Cmp a) => [a] -> [a] -> Comparision

turns into:

type CmpDictionary a = (eqDictionary a, a -> a -> Comparision) cmpList :: CmpDictionary a -> [a] -> [a] -> Bool

Comparing to C++, this is like the templates, not classes! As with templates, typing information is part of operation, not object! But while C++ templates are really form of macro-processing (like Template Haskell) and at last end generates non-polymorphic code, Haskell's using of dictionaries allows run-time polymorphism (explanation of run-time polymorphism?).

Moreover, Haskell type classes supports inheritance. Run-time polymorphism together with inheritance are often seen as OOP distinctive points, so during long time i considered type classes as a form of OOP implementation. but that's wrong! Haskell type classes build on different basis, so they are like C++ templates with added inheritance and run-time polymorphism! And this means that usage of type classes is different from using classes, with its own strong and weak points.

1. type can appear at any place in function signature: be any parameter, inside parameter, in a list (possibly empty), or in a result

class C a where

   f :: a -> Int
   g :: Int -> a -> Int
   h :: Int -> (Int,a) -> Int
   i :: [a] -> Int
   j :: Int -> a
   new :: a

it's even possible to define instance-specific constants (look at 'new').

if function value is instance-specific, OOP programmer will use "static" method while with type classes you need to use fake parameter:

class FixedSize a where

 sizeof :: a -> Int

instance FixedSize Int8 where

 sizeof _ = 1

instance FixedSize Int16 where

 sizeof _ = 2

main = do print (sizeof (undefined::Int8))

         print (sizeof (undefined::Int16))

2. of course, there is no data fields inheritance and data fields itself (so type classes more like to interfaces than to classes itself)

3. Inheritance between interfaces (in "class" declaration) means inclusion of base class dictionaries in dictionary of subclass:

class (Show s, Monad m s) => Stream m s where

   sClose :: s -> m ()


type StreamDictionary m s = (ShowDictionary s, MonadDictionary m s, s->m())

There is upcasting mechanism, it just extracts dictionary of a base class from a dictionary tuple, so you can run function that requires base class from a function that requires subclass:

f :: (Stream m s) => s -> m String show :: (Show s) => s -> String f s = return (show s)

But downcasting is absolutely impossible - there is no way to get subclass dictionary from a superclass one

4. Inheritance between instances (in "instance" declaration) means that operations of some class can be executed via operations of other class. i.e. such declaration describe a way to compute dictionary of inherited class via functions from dictionary of base class:

class Eq a where

 (==) :: a -> a -> Bool

class Cmp a where

 cmp :: a -> a -> Comparision

instance (Cmp a) => Eq a where

 a==b  =  cmp a b == EQ

creates the following function:

cmpDict2EqDict :: CmpDictionary a -> EqDictionary a cmpDict2EqDict (cmp) = (\a b -> cmp a b == EQ)

This results in that any function that receives dictionary for Cmp class can call functions that require dictionary of Eq class

5. selection between instances are done at compile-time, based only on information present at this moment. so don't wait that more concrete instance will be selected just because you passed this concrete datatype to the function which accepts some general class:

class Foo a where

 foo :: a -> String

instance (Num a) => Foo a where

 foo _ = "Num"

instance Foo Int where

 foo _ = "int"

f :: (Num a) => a -> String f = foo

main = do print (foo (1::Int))

         print (f (1::Int))

Here, the first call will return "int", but second - only "Num". this can be easily justified by using dictionary-based translation as described above. After you've passed data to polymorphic procedure it's type is completely lost, there is only dictionary information, so instance for Int can't be applied. The only way to construct Foo dictionary is by calculating it from Num dictionary using the first instance.

6. for "eqList :: (Eq a) => [a] -> [a] -> Bool" types of all elements in list must be the same, and types of both arguments must be the same too - there is only one dictionary and it know how to handle variables of only one concrete type!

7. existential variables pack dictionary together with variable (looks very like the object concept!) so it's possible to create polymorphic containers (i.e. holding variables of different types). but downcasting is still impossible. also, existentials still don't allow to mix variables of different types (their personal dictionaries still built for variables of one concrete type)


The paper that at first time introduced type classes and their implementation using dictionaries was "How to make ad-hoc polymorphism less ad-hoc" (http://homepages.inf.ed.ac.uk/wadler/papers/class/class.ps.gz)