Difference between revisions of "OpenAL"

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== More information ==
== More information ==
*[http://haskell.org/ghc/docs/latest/html/libraries/OpenAL/Sound-OpenAL.html The API documentation]
*[http://hackage.haskell.org/packages/archive/OpenAL/latest/doc/html/Sound-OpenAL.html The API documentation]
*[http://www.openal.org/                        The OpenAL website]
*[http://www.openal.org/                        The OpenAL website]
*[http://developer.creative.com/                Creative Lab's developer site]
*[http://developer.creative.com/                Creative Lab's developer site]

Revision as of 00:45, 14 November 2008


OpenAL (short for Open Audio Library) is a library for creation of a virtual 3D world of sound. The application programmer can specify the location, the speed and the direction of the sources of sounds and of the listener. This is easily combined with a 3D world created with OpenGL and can very well be used to create games. The sounds must be provided in the form of samples; there is no support for MIDI.

An addition to this library is the OpenAL Utility Toolkit (ALUT). See also the Wikipedia article on OpenAL.


Download the OpenAL package from Hackage or with Darcs:

  darcs get http://darcs.haskell.org/packages/OpenAL/

Windows specific actions

If you downloaded from Hackage, you might want to know, How to unpack a tar file in windows

Create a directory for include files, without spaces in the name, for example:


Define the environment variable C_INCLUDE_PATH and assign it the name of the include directory (the full path), for example, in a .bat file, before the build commands:

  Set C_INCLUDE_PATH=C:\usr\local\include

As you will need this variable more often, it is best to set it globally. Copy the directory include\AL from the package to


For all platforms

See How to install a Cabal package.


There are several tutorials for the C version of OpenAL:



More information

For questions