>>28430950

I also wonder about the base chances of success, even leaving any comparisons with the crew aside. Like, okay, if you have a characteristic of 30 and you're trained in a relevant skill but have no other modifiers, you have a 90% chance of succeeding at a 'trivial' task. So, a 10% chance of failure. Bearing in mind 30 is the average for a characteristic at chargen. So an average guy - not even an average guy, but an average rogue trader, which is presumably WAY better than an average guy - has a 10% chance of fucking up even the simplest and most basic of activities?

The highest characteristic any of my PCs has is a 51 (the Seneschal's intelligence). So, except in situations where they have some situational bonus, even bearing in mind the +10 they get from the RT's motivational speeches, the absolute best case scenario is that they succeed at an ordinarily 'challenging' task 61% of the time. That seems... low. Very low. Have I just been spoiled by years of D&D? Because to take that as an example, an ordinarily 'challenging' task would be DC 10, and a 1st level guy would easily be rolling +8 or +9 on his best skills (resulting in basically a 100% pass rate if you're trying to do something 'moderately challenging' in an area of expertise that you're fucking amazing at, which always seemed about right to me).

Am I missing something, or looking at this the wrong way? Or are my PCs basically a bunch of inept mooks who happen to be very rich?