|Description:||Educational computer programming environment using Haskell|
1 What It Is
CodeWorld is a web-based development system for Haskell programming in education. The web site provides a code editor, in-browser preview, and options to load and save programming projects. The library is inspired by Gloss, and provides a purely functional API for drawing pictures, animations, and interactive programs.
The main intent of CodeWorld is to be used for middle school aged children. Because of this, it defaults to a simplified variant of Haskell. However, a full Haskell version is available and widely used.
2 Possible Projects
CodeWorld is a large project, and has a lot going on!
If you're a beginner: consider using CodeWorld to build your own project! There are APIs that make it ease to create fractals and geometric patterns, animations, physics simulations, and casual games. In fact, I'm fairly comfortable saying that CodeWorld's collaboration API is the easiest way to build multi-player games in Haskell that you'll find!
New contributions to the gallery are helpful (bug). So are contributions to the online guide!
If you want to jump in and work on more fundamental changes to CodeWorld, then here's a list of tasks of reasonable scope for a weekend.
- Improving the editor with better autocomplete (bug, bug), links between declarations and usage (bug), collaborative coding using together.js (bug), or other editor features (bug, bug).
- Exporting drawings and animations to image files, animated gifs, or video files. (bug)
- Debugging features (bug, bug, bug)
- Better support for console-mode programs. (bug)
- Constructive area geometry (bug)
- Improve multi-player game framework by improving the lobby UI and error handling (bug, bug), random player matching (bug), WebRTC (bug), desync detection (bug), or smoothing network latency (bug)
There are other possibilities, as well, if none of this catches your eye.
If you want to make most deeper changes, installation is done by cloning the repository, and then running
build.sh, and finally
run.sh. Be aware that running
install.sh will delete your
Installing takes some time (mostly building and installing node.js and GHCJS), but only needs to be done once. Future changes can just run the build and run scripts, which is considerably faster. I'll be happy to help with this process, either at BayHac or earlier.