Floating point numbers
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Why do floating point numbers behave so strange? Why is
Prelude> compare (0/0) (0/0) GT Prelude> (0/0) > (0/0) False
This has nothing to do with Haskell, but exclusively with the underlying implementation of floating point numbers in your system.
See for instance:
- Haskell-Cafe on 0/0 > 1 == False
- Haskell-Cafe on Why purely in haskell?