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1 Overview

LambdaCube 3D is Haskell-like purely functional domain specific language for programming the GPU (graphics processing unit).

During the years the project had lot of rewrite and reconfiguration. It was a long journey from a Haskell OGRE clone to a graphics EDSL and finally to a standalone compiler. Read more on project history page.

Project homepage:

2 Download

LambdaCube 3D on GitHub

3 History

  • 2015-04-14 - New homepage:
  • 2015-02-14 - First working DSL compiler
  • 2014-11-?? - The focus turns for the DSL implementation
  • 2012-08-15 - Started development blog
  • 2012-03-?? - The project was reborn as an EDSL for GPU graphics programming
  • 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
  • 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
  • 2009-09-22 - The summer report was presented at the JSSP meeting
  • 2009-08-10 - Major public commit that went with the mid-summer report
  • 2009-05-12 - Project announced to be among the JSSP winners
  • 2009-03-31 - Application for Jane Street Summer Project sent in
  • 2009-01-?? - Development started

4 Screenshots of previous iterations

4.1 2012-06 - LC DSL Q3 example

Quake3 example

4.2 2012-06 - LC DSL Stunts example

Stunts example

Stunts example

4.3 2009-11 - Hackage release

LambdaCube basic example

4.4 2009-09 - JSSP meeting

Tile Racer track loader:

LambdaCube Tile Racer track loader example

Bullet physics integration:

LambdaCube and Bullet physics example

4.5 2009-03 - Pre-summer mock-up


5 Licence

The code is released under BSD3.

The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.