Library for PPM images
Here's a trivial little thing I wrote for saving PPM images.
For those that don't know, PPM is probably the simplest possible image file format that other software will actually read! For example, IrfanView will read it. Thus, this is a simple, light-weight way to write programs that will output graphics files, using only pure Haskell 98 I/O.
The code is actually designed to work with my Library for colours - but you can supply something of your own if you prefer.
ASCII PPM
This is the 'P3' PPM format. The entire thing is plain ASCII. This makes it very easy to read and write, and extremely inefficient. Don't be surprised if a 800x800 pixel image takes up a couple of MB of space!
module PPM (make_ppm, save_ppm) where
import Colour
save_ppm :: FilePath -> [[Colour]] -> IO ()
save_ppm f css = writeFile f $ make_ppm css
make_ppm :: [[Colour]] -> String
make_ppm css =
"P3\n" ++ (show $ length $ head css) ++ " " ++ (show $ length css) ++ " 255\n" ++
(unlines $ map unwords $ group 15 $ map show $ concatMap colour $ concat css)
group _ [] = []
group n xs =
let (xs0,xs1) = splitAt n xs
in xs0 : group n xs1
colour (Colour r g b) = [channel r, channel g, channel b]
channel :: Double -> Int
channel = floor . (255*) . min 1 . max 0
Binary PPM
This is the 'P6' PPM format. The header is still plain ASCII, but the actual raster data is binary. This makes the file roughly 10x smaller. I suspect it also makes it go faster too. This library is a drop-in replacement for the one above; include whichever one you want depending on what output you want.
module Fast_PPM (make_ppm, save_ppm) where
import Data.Word
import qualified Data.ByteString as BIN
import Colour
quant8 :: Double -> Word8
quant8 x = floor $ x * 0xFF
cquant8 :: Colour -> [Word8]
cquant8 (Colour r g b) = [quant8 r, quant8 g, quant8 b]
string_to_bin :: String -> BIN.ByteString
string_to_bin = BIN.pack . map (fromIntegral . fromEnum)
header :: [[Colour]] -> BIN.ByteString
header pss =
let nx = length $ head pss
ny = length pss
in string_to_bin $ "P6\n" ++ show nx ++ " " ++ show ny ++ " 255\n"
body :: [[Colour]] -> BIN.ByteString
body pss = BIN.pack $ concatMap (cquant8 . cclip) $ concat pss
make_ppm :: [[Colour]] -> BIN.ByteString
make_ppm pss = BIN.append (header pss) (body pss)
save_ppm :: FilePath -> [[Colour]] -> IO ()
save_ppm f pss = BIN.writeFile f (make_ppm pss)
Binary PPM using Arrays
Coming soon. External interface looks something like this:
module FrameBuffer where
import Colour
data FrameBuffer
make_fb :: (Int,Int) -> IO FrameBuffer
write_pixel :: FrameBuffer -> (Int,Int) -> Colour -> IO ()
save_ppm :: FrameBuffer -> FilePath -> IO ()
Uses IOUArrays to drastically improve save speed. (And, in general, improves the efficiency of the rest of the program by 1) being more strict, and 2) using constant space for all drawing operations.)