Difference between revisions of "User:MathematicalOrchid"
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+ | === Status === |
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+ | |||
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* Using Haskell to do seriously compute-bounded work in a multiprocessor setup. |
* Using Haskell to do seriously compute-bounded work in a multiprocessor setup. |
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− | + | === Projects === |
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+ | ==== Active ==== |
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− | * Program to convert my custom markup to HTML and LaTeX. |
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+ | * Toy compression implementations in Haskell. |
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− | '''Projects On Hold''': |
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+ | ==== On Hold ==== |
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+ | |||
+ | * ''Indoculate'' — Program to convert a single (custom) source to both HTML and LaTeX, and also do cross-linking. (Status: in production use) |
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+ | * ''Chaos'' — chaos pendulum simulator (Status: moderately working, needs UI) |
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+ | * ''Haktal'' — fractal generator. (Status: minimal functionality) |
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* Sorting algorithm benchmarks. |
* Sorting algorithm benchmarks. |
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* Audio DSP in Haskell. |
* Audio DSP in Haskell. |
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− | * Haskell implementation of compression algorithms. |
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− | + | ==== Failed ==== |
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* Haskell ray tracer. |
* Haskell ray tracer. |
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* Haskell program to cause world peace. |
* Haskell program to cause world peace. |
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+ | === Darcs === |
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+ | |||
+ | ==== Indoculate ==== |
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+ | |||
+ | * <code>darcs get http://www.orphi.me.uk/darcs/Indoculate</code> |
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+ | * <code>ghc --make MakeHTML</code> |
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+ | * <code>ghc --make MakeSite</code> |
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+ | * <code>ghc --make MakeLaTeX</code> |
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+ | * Comes with a minimal manual. (<code>Manual.html</code> in the darcs repo.) |
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+ | |||
+ | ==== Chaos pendulum simulator ==== |
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+ | |||
+ | * <code>darcs get http://www.orphi.me.uk/darcs/Chaos</code> (Chaos pendulum simulator.) |
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+ | * <code>ghc -O2 --make System1</code> |
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+ | * <code>System1</code> |
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+ | * Go have a cup of tea, what some TV, go to bed, come back next day, and it might have finished. Will draw 500 frames at 200x200 pixels each, and save them as PPM image files. Make an animation out of these, and enjoy the light show! |
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+ | |||
+ | ==== Toy Compression ==== |
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+ | |||
+ | * <code>darcs get http://www.orphi.me.uk/darcs/ToyCompression</code> |
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+ | * <code>ghc -O2 --make Encode</code> |
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+ | * <code>ghc -O2 --make Decode</code> |
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+ | * <code>Encode algorithm file</code> (Compress <code>file</code> using specified algorithm, and save as <code>file-algorithm</code>.) |
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+ | * <code>Decode algorithm file</code> (Decompress <code>file</code> using specified algorithm, and save as <code>file-unalgorithm</code>.) |
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+ | |||
+ | Currently working algorithms: |
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+ | * '<code>RLE</code>': ''Run-length encoding''. Works well on files containing lots of 'runs' of the same value - e.g., pixel data. Works horribly on text. |
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+ | * '<code>BWT</code>': ''Burrows-Wheeler transform''. Doesn't actually do any compression, but tends to make data more compressible. |
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+ | * '<code>MTF</code>': ''Move-to-front encoding''. Again, doesn't compress, but makes the data more compressible. |
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+ | * '<code>Fib</code>': ''Fibonacci codes''. Low numbers take up fewer bits than large numbers. |
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+ | * '<code>LZW</code>':'' Lempel-Ziv-Welch''. Works well on just about everything! |
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+ | |||
+ | Notes: |
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+ | * Danger: BWT is ''extremely'' slow. It also uses ''absurd'' amounts of RAM! Run this algorithm only on small files. (Less than about 10 KB.) |
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+ | * LZW works very well, but BWT+MTF+Fib is currently unbeaten... |
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+ | |||
+ | === Contributed Code === |
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+ | |||
+ | * [[Library for binary]] |
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+ | * [[Library for vectors]] |
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+ | * [[Library for colours]] |
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+ | * [[Library for PPM images]] |
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+ | * [[Toy compression implementations]] |
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+ | |||
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− | * Why do Haskell extensions exist? |
+ | * Why do Haskell language extensions exist? |
* How do you do graphics in Haskell? |
* How do you do graphics in Haskell? |
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− | * Why does Hugs crash so much? |
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* How come (e.g.) Smalltalk provides 27 different types of collection, but Haskell only ever involves single-linked lists and binary trees? |
* How come (e.g.) Smalltalk provides 27 different types of collection, but Haskell only ever involves single-linked lists and binary trees? |
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− | * |
+ | * Why is <hask>putStr xs1; putStr xs2</hask> slower than <hask>putStr (xs1 ++ xs2)</hask>? |
Latest revision as of 12:36, 9 July 2007
Status
Enthusiastic Haskell newbie.
Main Interests
- Using Haskell to write triposcopic mathematical algorithms with only a tiny amount of code.
- Using Haskell to do seriously compute-bounded work in a multiprocessor setup.
Projects
Active
- Toy compression implementations in Haskell.
On Hold
- Indoculate — Program to convert a single (custom) source to both HTML and LaTeX, and also do cross-linking. (Status: in production use)
- Chaos — chaos pendulum simulator (Status: moderately working, needs UI)
- Haktal — fractal generator. (Status: minimal functionality)
- HoJ — Haskell to Java compiler. (Status: skeletal)
- Evlor — Interactive Haskell step-line debugger. (Status: skeletal)
- Sorting algorithm benchmarks.
- Audio DSP in Haskell.
- Haskell SDL for POV-Ray.
Failed
- Haskell ray tracer.
- Haskell type deducer.
- Haskell program to cause world peace.
Darcs
Indoculate
darcs get http://www.orphi.me.uk/darcs/Indoculate
ghc --make MakeHTML
ghc --make MakeSite
ghc --make MakeLaTeX
- Comes with a minimal manual. (
Manual.html
in the darcs repo.)
Chaos pendulum simulator
darcs get http://www.orphi.me.uk/darcs/Chaos
(Chaos pendulum simulator.)ghc -O2 --make System1
System1
- Go have a cup of tea, what some TV, go to bed, come back next day, and it might have finished. Will draw 500 frames at 200x200 pixels each, and save them as PPM image files. Make an animation out of these, and enjoy the light show!
Toy Compression
darcs get http://www.orphi.me.uk/darcs/ToyCompression
ghc -O2 --make Encode
ghc -O2 --make Decode
Encode algorithm file
(Compressfile
using specified algorithm, and save asfile-algorithm
.)Decode algorithm file
(Decompressfile
using specified algorithm, and save asfile-unalgorithm
.)
Currently working algorithms:
- '
RLE
': Run-length encoding. Works well on files containing lots of 'runs' of the same value - e.g., pixel data. Works horribly on text. - '
BWT
': Burrows-Wheeler transform. Doesn't actually do any compression, but tends to make data more compressible. - '
MTF
': Move-to-front encoding. Again, doesn't compress, but makes the data more compressible. - '
Fib
': Fibonacci codes. Low numbers take up fewer bits than large numbers. - '
LZW
': Lempel-Ziv-Welch. Works well on just about everything!
Notes:
- Danger: BWT is extremely slow. It also uses absurd amounts of RAM! Run this algorithm only on small files. (Less than about 10 KB.)
- LZW works very well, but BWT+MTF+Fib is currently unbeaten...
Contributed Code
- Library for binary
- Library for vectors
- Library for colours
- Library for PPM images
- Toy compression implementations
Current Unsolved Questions
- Why do Haskell language extensions exist?
- How do you do graphics in Haskell?
- How come (e.g.) Smalltalk provides 27 different types of collection, but Haskell only ever involves single-linked lists and binary trees?
- Why is
putStr xs1; putStr xs2
slower thanputStr (xs1 ++ xs2)
?