Applications and libraries/Games

From HaskellWiki
< Applications and libraries
Revision as of 23:28, 11 February 2011 by SimonMichael (talk | contribs) (Unfinished/in-progress game engines/libraries)

Jump to: navigation, search

This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

See also: Game Development


An implementation of a simple 2-player board game. Uses wxHaskell.
Endless Cavern
A 2D procedurally-generated cave exploration game.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
The General Boardgames Player, offers a set of board games: Ataxx, Bamp, Halma, Hez, Kram, Nim, Reversi, TicTacToe, and Zenix. It uses wxHaskell.
Haskell in Space
An asteroid like game
ASCII tetris in Haskell
Four in a Row in Haskell. Uses wxHaskell.
A simple ANSI-graphics space invaders written entirely in Haskell 98.
Chess AI engine
GTK chess client
A small roguelike game with a flexible engine. GTK and terminal front-ends.
Lost Cities
A two-player card game where each player tries to mount profitable expeditions. It uses wxHaskell.
Nethack clone written in Haskell (The web site have this mage-1.0.pre35.tar.gz file containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.
Role-Playing Game (influenced by Nethack), complete and fully playable. Console mode only.
Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
A Super Mario clone, using an SDL binding different from the one in Hackage: [1]
Octane Mech
Octane Mech, OpenGL Haskell based mech game
OpenGL Tetris
Tetris in Haskell with OpenGL
Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
2D puzzle game featuring a fuzzy little cat (uses GLUT)
Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
TriHs (tar.gz)
A 1- or 2-player Tetris game using Gtk2Hs and Cairo.
Your space ship enters an asteroid belt, try to avoid collisions! wxAsteroids is based on wxHaskell.
An implementation of xiangqi for Unix, using gtk2hs + cairo

Unfinished/in-progress games

Conway's Game of Life
A Haskell implementation of hashlife. It uses GLUT.
An attempt on a "five-in-a-row"-program

Game Engines and Libraries

Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also HipmunkPlayground: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
game-tree is a purely functional library for searching game trees - useful for zero-sum two player games.
Haskell binding to the Irrlicht game engine. The Irrlicht Engine is an open source high performance realtime 3D engine
An example of using graphics-drawingcombinators on Mac OSX, to ease getting started on that platform.

Unfinished/in-progress game engines/libraries

FunGEn (Functional Game Engine) is a platform-independent 2d OpenGL-based BSD-licensed game engine. As of 2011 it's still the only pure-haskell general-purpose game engine. The engine and examples work, but need updating for current GHC and OpenGL.
  • FunGEn Andre Furtado's original 2002 release, with docs
  • FunGEn on hackage Miloslav Raus's cabalised version from 2008, no repo
  • fungen Simon Michael's 2008-2011 branch, cabalised and updated for GHC 6.12/base 4; patches welcome
An incomplete graphics system abstraction layer.
A framework for network games