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  1. 99 questions/Solutions/6
  2. 99 questions/Solutions/60
  3. 99 questions/Solutions/61
  4. 99 questions/Solutions/61A
  5. 99 questions/Solutions/62
  6. 99 questions/Solutions/62B
  7. 99 questions/Solutions/63
  8. 99 questions/Solutions/64
  9. 99 questions/Solutions/65
  10. 99 questions/Solutions/66
  11. 99 questions/Solutions/67A
  12. 99 questions/Solutions/68
  13. 99 questions/Solutions/69
  14. 99 questions/Solutions/7
  15. 99 questions/Solutions/70
  16. 99 questions/Solutions/70C
  17. 99 questions/Solutions/71
  18. 99 questions/Solutions/72
  19. 99 questions/Solutions/73
  20. 99 questions/Solutions/8
  21. 99 questions/Solutions/80
  22. 99 questions/Solutions/81
  23. 99 questions/Solutions/82
  24. 99 questions/Solutions/83
  25. 99 questions/Solutions/84
  26. 99 questions/Solutions/85
  27. 99 questions/Solutions/86
  28. 99 questions/Solutions/87
  29. 99 questions/Solutions/88
  30. 99 questions/Solutions/89
  31. 99 questions/Solutions/9
  32. 99 questions/Solutions/90
  33. 99 questions/Solutions/92
  34. 99 questions/Solutions/93
  35. 99 questions/Solutions/94
  36. 99 questions/Solutions/95
  37. 99 questions/Solutions/96
  38. 99 questions/Solutions/99
  39. AI/Genetic programming/Evolutionary chess
  40. AI/Genetic programming/GPLib
  41. AI/Logic/Fuzzy
  42. AMI Tool
  43. APL
  44. A practical Template Haskell Tutorial
  45. Abandoning a package
  46. Abstract syntax tree
  47. Action
  48. Adaptabil
  49. Adaptiv
  50. Adaugarea unui argument neprocesabil la o functie
  51. Alfa reducere
  52. All About Monads/Solutions
  53. Alte intrebari puse des.
  54. Anagrams
  55. Analysis and design
  56. Anecdote si afirmatii hazlii
  57. AngloHaskell/2006
  58. Aplicarea (asociaza la dreapta)
  59. Applications and libraries/Generic programming/Lightweight
  60. Applications and libraries/Generic programming/Smash
  61. Applications and libraries/Generic programming/Strafunski
  62. Applications and libraries/Generic programming/SyB
  63. Applications and libraries/Generic programming/Template
  64. Applications and libraries/Interfacing other languages/Erlang
  65. Applications and libraries/Statistics
  66. Arch Linux/6.12 Upgrade
  67. Arch Linux/Applications
  68. Arch Linux/Arch Haskell Group Maintainership
  69. Arch Linux/Policy
  70. Arch Linux/Preferred Package Tools
  71. Are si un IDE ?
  72. Argh!
  73. Array indexing: improved safety with modular arithmetic
  74. Arrow notation
  75. Arrow tutorial
  76. Associative operation
  77. AtomicMemoryOps
  78. Atunci cand o expresie poate avea mai multe tipuri care este ales ?
  79. AusHac2012
  80. Background thread example
  81. Backpack
  82. Bad type errors
  83. Battleship game combinatorics
  84. BayHac2011
  85. BayHac2012
  86. BayHac2013/BayHac2013/Denotative Programming
  87. BayHac2013/Denotative Programming
  88. BayHac2014/DenotationalDesign
  89. BayHac2014/Prolog
  90. BayHac2015
  91. BayHac2017/Cabal dependency solver
  92. BayHac2017/Clash
  93. BayHac2017/CodeWorld
  94. BayHac2017/Intellectual Property Policy
  95. BayHac2017/Juno
  96. BayHac2017/Karya
  97. BayHac2017/MongoDB
  98. BayHac2017/Unison
  99. BayHac2017/brainstorm
  100. BayHac2017/dynobud
  101. BayHac2017/hopes
  102. BayHac2017/presentations/requested
  103. BayHac2017/snowdrift.coop
  104. BayHac2017/tensorflow
  105. BayHac2017/volunteer-schedule
  106. BayHac2018/CodeWorld
  107. BayHac2018/Intellectual Property Policy
  108. BayHac2018/haddock
  109. BayHac2018/hnix
  110. BayHac2019
  111. BayHac2020
  112. Benchmarks Game/Parallel/BinaryTrees
  113. Benchmarks Game/Parallel/BinaryTreesDPH
  114. Benchmarks Game/Parallel/Chameneos
  115. Benchmarks Game/Parallel/Fannkuch
  116. Benchmarks Game/Parallel/Knucleotide
  117. Benchmarks Game/Parallel/Mandelbrot
  118. Benchmarks Game/Parallel/RegexDNA
  119. Benchmarks Game/Parallel/ThreadRing
  120. BibTeX
  121. Biblioteca
  122. Blog articles/Algorithms
  123. Blog articles/Categories
  124. Blog articles/Comparisons
  125. Blog articles/Computational Category Theory
  126. Blog articles/Databases
  127. Blog articles/EDSLs
  128. Blog articles/Errors
  129. Blog articles/Exercises
  130. Blog articles/FFI
  131. Blog articles/Functional programming
  132. Blog articles/GUIs
  133. Blog articles/Hardware
  134. Blog articles/IO
  135. Blog articles/Introductions
  136. Blog articles/Language
  137. Blog articles/Libraries
  138. Blog articles/Monads
  139. Blog articles/Network
  140. Blog articles/Parallel
  141. Blog articles/Parsing
  142. Blog articles/Performance
  143. Blog articles/Types
  144. Blog articles/Web
  145. Blueprint
  146. Books and tutorials/Mathematics
  147. Boston Area Haskell Users' Group/Volunteers
  148. Bot/Versions
  149. Bottom
  150. Bounds checking
  151. Bowling
  152. Bravo
  153. Bresenham's line drawing algorithm
  154. BudapestHackathon2014
  155. Budapest Hackathon 2016/Attendees
  156. Budapest Hackathon 2016/Projects
  157. Budapest Hackathon 2016/Talks
  158. Budapest Hackathon 2017/Attendees
  159. Bullet
  160. Burton-style nondeterminism
  161. By topic
  162. C2hs
  163. CTRex
  164. CUDA
  165. Cabal-dev
  166. Cabal/Developer-FAQ
  167. Cabal/FAQ
  168. Cabal/How to install a Cabal package
  169. Cabal/How to install a Cabal package remotely
  170. Cabal/NewBuild
  171. Cabal/Survival
  172. Cal3d animation
  173. Calitatea si inspectorul cozonacilor
  174. Calling Haskell from C
  175. CamHac/PostHackathonReport
  176. Cand exista un articol
  177. Capri
  178. Care este deosebirea dintre foldl si foldr ?
  179. Care sunt cele doua diferente dintre liste si t-uple ?
  180. Care sunt tipurile fundamentale din Haskell ?
  181. Categories:Ro
  182. Category theory/Functor
  183. Category theory/Natural transformation
  184. Catskell
  185. Causal Commutative Arrows
  186. Ce deosebire este intre
  187. Ce deosebire este intre && si and ?
  188. Ce distributie Linux este mai buna ?
  189. Ce este ? La ce foloseste ?
  190. Ce este clasa Fractional ?
  191. Ce este de fapt un String ?
  192. Ce este seq si la ce se foloseste ?
  193. Ce este tipul Either ?
  194. Ce face functia concat ?
  195. Ce face operatorul !! ?
  196. Ce informatii contine antetul de modul ?
  197. Ce inseamna hugs ?
  198. Ce inseamna lazy evaluation ?
  199. Ce inseamna until in Haskell ?
  200. Ce poate apare in stanga semnului atribuirii ?
  201. Ce s-a intamplat cu data examenului de limbaje formale?
  202. Ce sa fac cand doua instante de clase se suprapun (overlapping) ?
  203. Ce se defineste cu newtype ?
  204. Ce sunt monadele din clasa Monad ?
  205. Ce tip are combinatorul Y ?
  206. Chaitin's construction/Combinatory logic
  207. Checkers
  208. Checkit
  209. Chlor
  210. Cjs
  211. Closed world instances
  212. Cloud Haskell
  213. Cn/Haskell in 5 steps
  214. Code for Bob
  215. Collaborative filtering
  216. Combinator pattern
  217. Combinatorics
  218. CommunityMigration
  219. Community server (defunct)
  220. Compatibility Modules
  221. Compiling in constants
  222. Compose Unconference 2016
  223. Compose Unconference 2017
  224. Composing monads from partibles
  225. Concurrency demos/Graceful exit
  226. Concurrency demos/Simple producer and consumer
  227. Concurrency demos/Two reader threads
  228. Concurrency demos/Zeta
  229. Concurrent port scanner
  230. Confluent term rewriting system
  231. Consultants
  232. Containers
  233. Continuation tutorials timeline
  234. Control-Engine
  235. Control-event
  236. Cookbook/Compilers and interpreters
  237. Cookbook/Databases access
  238. Cookbook/Dates And Time
  239. Cookbook/FFI
  240. Cookbook/Files
  241. Cookbook/Interactivity
  242. Cookbook/Lists
  243. Cookbook/Lists and strings
  244. Cookbook/Network programming
  245. Cookbook/Numbers
  246. Cookbook/PDF files
  247. Cookbook/Pattern matching
  248. CoreAudio
  249. Core Libraries Committee
  250. CouchDB
  251. Crypto library proposal
  252. Csv
  253. Cu ce simbol se separa parametrii functiilor ?
  254. Cu functiile foldl, foldr, map putem sa aplicam un operator utilizator pe o lista ?
  255. Cum activez extensiile Haskell la WinHugs ?
  256. Cum aflam tipul expresiilor folosind GHCi ??
  257. Cum arata un modul ?
  258. Cum comentam portiuni mari de text ?
  259. Cum creez un program folosind Leksah ?
  260. Cum deosebeste Haskell-ul functiile de valori?
  261. Cum e o coada in Haskell?
  262. Cum e un graf in Haskell ?
  263. Cum este atribuirea in Haskell ?
  264. Cum evaluam expresii Haskell din GHCi ??
  265. Cum folosim functia polimorfica Read, specificand tipul rezultatului ?
  266. Cum gasim harta site-ului ?
  267. Cum imi dau seama daca s-a incarcat modulul in Hugs?
  268. Cum includem functii intr-un tip declarat cu data ?
  269. Cum instalam software-ul dintr-un pachet Cabal?
  270. Cum introduceti multimea perechilor de numere reale (Float,Float) in clasa Eq ?
  271. Cum poate fi definit sequence ?
  272. Cum reincarcati in Hugs un fisier editat ?
  273. Cum rulati un fisier cu un program Haskell sub Mandrake Linux cu Hugs ?
  274. Cum sa introduc in program combinatorul Y ?
  275. Cum sa lucrez cu valori nedefinte ?
  276. Cum sa scriu impartirea numerelor intregi ?
  277. Cum sa testez daca un caracter este o cifra sau o litera ?
  278. Cum scriem "declaratii locale" in interiorul unor functii ?
  279. Cum scriem o functie dependenta de tipul argumentului ?
  280. Cum scriem un parser care accepta un string daca contine o anumita litera?
  281. Cum scriu functia main ca sa pot compila si obtine un executabil ?
  282. Cum se aplica o lista de functi pe o valoare ?
  283. Cum se aplica o lista de functii pe o valoare ?
  284. Cum se citesc intregi si liste de intregi ?
  285. Cum se concateneaza elementele unei liste de liste ?
  286. Cum se definesc tipurile sinonime ?
  287. Cum se extrage un substring
  288. Cum se iese din interpretorul Hugs ?
  289. Cum se instaleaza Hugs pe Ubuntu Linux?
  290. Cum se instaleaza The Haskell Platform pe Ubuntu ?
  291. Cum se rateaza un examen
  292. Cum se scrie Hello World in Haskell ?
  293. Cum se scrie conjunctia, "si" de la logica ?
  294. Cum se scrie functia main ?
  295. Cum se scrie negatia ?
  296. Cum se scrie un modul ?
  297. Cum transform un numar intreg intr-un numar real ?
  298. Cum transformati un text din minuscule in majuscule ?
  299. Cunning Newtype Deriving
  300. Cuteness
  301. Cz/Haskell
  302. Códigos exemplo
  303. DDC/DestructiveUpdate
  304. DDC/EffectSystem
  305. DDC/EvaluationOrder
  306. DDC/FieldProjections
  307. DDC/FurtherReading
  308. DDC/PolymorphicUpdate
  309. DDC/ReleaseNotes-Alpha1
  310. DHD UHac/DHD Program
  311. DHD UHac/Links
  312. DHD UHac/Projects
  313. DHD UHac/UHac Rooms
  314. DSP
  315. Daca nu gaseste Hugs o functie ce sa fac ?
  316. Daca nu pot citi 'Gentle' in engleza ce sa fac ?
  317. Darcs push using SSH port forwarding
  318. Darcs repositories
  319. Darcs vs. Git
  320. De ce nu se scriu functiile cu : ci cu :: ?
  321. De ce numim unii operatori supraincarcati ?
  322. De ce sa studiem tehnologii si limbaje deosebite ?
  323. De ce sunt asa putine instructiunile de scriere ?
  324. De ce sunt mai bune actiunile de IO decat instructiunile de I/O ?
  325. De unde pot descarca IDE-ul Leksah ?
  326. De unde pot descarca libgpm ceruta de Hugs la Mandriva 2007 Spring Ed.?
  327. De unde pot descarca libncurses ceruta de Hugs la Mandriva 2007 Spring Ed.?
  328. De unde pot descarca libreadline.so.4 ceruta de Hugs ?
  329. Dealing with binary data
  330. DeepArrow/Comments/Control/Arrow/DeepArrow
  331. Default values in records
  332. Denotative
  333. Development Libraries and Tools
  334. Diagrams/Contributing/MrShort
  335. Diagrams/Converting
  336. Diagrams/Dev/0.5 Release Notes
  337. Diagrams/Dev/AlignedCompose
  338. Diagrams/Dev/Arrows
  339. Diagrams/Dev/Bounds
  340. Diagrams/Dev/BuildStatus
  341. Diagrams/Dev/Constraints
  342. Diagrams/Dev/Examples/PeriodicTables
  343. Diagrams/Dev/Expression
  344. Diagrams/Dev/Fixpoint
  345. Diagrams/Dev/Freezing
  346. Diagrams/Dev/Gradients
  347. Diagrams/Dev/IRCHooks
  348. Diagrams/Dev/Migrate0.6
  349. Diagrams/Dev/Migrate0.7
  350. Diagrams/Dev/Migrate1.0
  351. Diagrams/Dev/Migrate1.1
  352. Diagrams/Dev/Migrate1.2
  353. Diagrams/Dev/Migrate1.3
  354. Diagrams/Dev/Migrate1.4
  355. Diagrams/Dev/Paths
  356. Diagrams/Dev/ReleaseAutomation
  357. Diagrams/Dev/ReviewingAndMerging
  358. Diagrams/Dev/Text
  359. Diagrams/Dev/Transformations
  360. Diagrams/FAQ
  361. Diagrams/GHC7.6
  362. Diagrams/Install/Install-cairo
  363. Diagrams/Migrate0.5
  364. Diagrams/Support
  365. Din ce cauze devii restantier ?
  366. DirectSound
  367. Discus
  368. Dmenu-4.0-xft.diff
  369. DocTest
  370. Donate to Haskell.org
  371. Dutch HUG
  372. Dutch HUG/AboutUs
  373. Dutch HUG/DutchHugDay
  374. Dutch HUG/DutchHugDay/CFP
  375. Dutch HUG/Meetings
  376. Dynamic programming example
  377. E-Mail processing
  378. E normal sa nu fie scrise paranteze la functii ?
  379. Edit distance
  380. Editorul Oficial al Grupului Ro Haskell
  381. Emacs/Code folding
  382. Emacs/Formatting
  383. Emacs/Indentation
  384. Emacs/Installing haskell-mode
  385. Embedding context free grammars
  386. Encoding issues
  387. Enter the Lambda
  388. Erata volumului Practica Interpretarii Monadice
  389. Es/Template:Traduccion
  390. Es/Teoría de Categorías y Programación Funcional @ Stanford: Clase 1
  391. Este necesar sa instalez si Leksah-server pe Ubuntu ?
  392. Euler problems/101 to 110
  393. Euler problems/111 to 120
  394. Euler problems/11 to 20
  395. Euler problems/121 to 130
  396. Euler problems/131 to 140
  397. Euler problems/181 to 190
  398. Euler problems/1 to 10
  399. Euler problems/21 to 30
  400. Euler problems/61 to 70
  401. Euler problems/71 to 80
  402. Euler problems/81 to 90
  403. Evaluation order and state tokens
  404. Example animations
  405. Examples/Read Double
  406. Examples/Sort numbers
  407. Exista in Haskell un fel de CAST pentru conversii de tipuri ca in C ?
  408. Exista o functie cons ca in LISP ?
  409. Exp10 pentru Linux
  410. Expanding type synonyms in error messages proposal
  411. ExperimentExp12
  412. Extended Static Checking
  413. FFI Introduction
  414. FRP explanation using reactive-banana
  415. Fairbairn threshold
  416. Fibonacci primes in parallel
  417. FilePath
  418. FilePath/Support
  419. Floating point numbers
  420. Floyd's cycle-finding algorithm
  421. Foldable Traversable In Prelude
  422. Formatting function types
  423. Frag
  424. FreeArc
  425. FreeArc/Sections External compressor
  426. FreeArc/Standard API for compression libraries
  427. FreeArc/Universal Archive Format
  428. Frown
  429. Functii anonime nerecursive
  430. Functii constante
  431. Functii din Prelude, A-F
  432. Function composition
  433. Function decoration pattern
  434. Functional Programming Ghent
  435. Functional dependencies vs. type families
  436. GCD inlining strictness and CSE
  437. GHC/6.8
  438. GHC/CloudAndHPCHaskell
  439. GHC/CloudAndHPCHaskell/Transport
  440. GHC/Coercible
  441. GHC/Concurrency/Flaws
  442. GHC/Data Parallel Haskell/GHC.PArr
  443. GHC/Data Parallel Haskell/MainTimed
  444. GHC/Data Parallel Haskell/References
  445. GHC/Error messages
  446. GHC/GHCi
  447. GHC/GHCi debugger
  448. GHC/Indexed type synonyms
  449. GHC/List of abbreviations
  450. GHC/Memory Footprint
  451. GHC/Memory Management
  452. GHC/NewIOManager
  453. GHC/On Intel Macs
  454. GHC/QualifiedModuleExport
  455. GHC/Redesign
  456. GHC/SIMD
  457. GHC/Stand-alone deriving declarations
  458. GHC/SuperClass
  459. GHC/TypeSigsAndAmbiguity
  460. GHC/Type system/PolyKinds
  461. GHC/Typed holes
  462. GLFW
  463. GLFW-OGL
  464. GObjectIntrospection
  465. GPipe/Tutorial
  466. GSoC Cabal nix
  467. GTK2HS
  468. Gamma and Beta function
  469. Gentle
  470. Gentoo/HaskellPlatform
  471. Gestionarea domeniilor unor functii
  472. Getting the current date
  473. Ghc-events
  474. Ghc-gc-tune
  475. Ghent Functional Programming Group/BelHac/Contest
  476. Ghent Functional Programming Group/BelHac/Register
  477. Global keys
  478. Google Code Jam/Alien Numbers
  479. Google Code Jam/Always Turn Left
  480. Google Code Jam/Cheating a Boolean Tree
  481. Google Code Jam/Crop Triangles
  482. Google Code Jam/Fly Swatter
  483. Google Code Jam/Hexagon Game
  484. Google Code Jam/Increasing Speed Limits
  485. Google Code Jam/Mousetrap
  486. Google Code Jam/Number sets
  487. Google Code Jam/Random Route
  488. Google Code Jam/Saving The Universe
  489. Google Code Jam/Text Messaging Outrage
  490. Google Code Jam/The Price is Wrong
  491. Google Code Jam/Train Timetable
  492. Google Code Jam/Triangle Areas
  493. Google Code Jam/Triangle Dilemma
  494. Google Code Jam/Ugly Numbers
  495. Google summer of code
  496. Graham Scan Implementation
  497. GroteTrap
  498. Gtk2Hs/Demos/GtkGLext/hello.hs
  499. Gtk2Hs/Demos/GtkGLext/terrain.hs
  500. Gtk2Hs/Demos/GtkGLext/terrain.xpm

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