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  1. BayHac2017/Clash
  2. BayHac2017/CodeWorld
  3. BayHac2017/Intellectual Property Policy
  4. BayHac2017/Juno
  5. BayHac2017/Karya
  6. BayHac2017/MongoDB
  7. BayHac2017/Unison
  8. BayHac2017/brainstorm
  9. BayHac2017/dynobud
  10. BayHac2017/hopes
  11. BayHac2017/presentations/requested
  12. BayHac2017/snowdrift.coop
  13. BayHac2017/tensorflow
  14. BayHac2017/volunteer-schedule
  15. BayHac2018
  16. BayHac2018/CodeWorld
  17. BayHac2018/Intellectual Property Policy
  18. BayHac2018/haddock
  19. BayHac2018/hnix
  20. BayHac2019
  21. BayHac2020
  22. BeagleBoard
  23. Benchmarks Game
  24. Benchmarks Game/Parallel
  25. Benchmarks Game/Parallel/BinaryTrees
  26. Benchmarks Game/Parallel/BinaryTreesDPH
  27. Benchmarks Game/Parallel/Chameneos
  28. Benchmarks Game/Parallel/Fannkuch
  29. Benchmarks Game/Parallel/Knucleotide
  30. Benchmarks Game/Parallel/Mandelbrot
  31. Benchmarks Game/Parallel/RegexDNA
  32. Benchmarks Game/Parallel/SpectralNorm
  33. Benchmarks Game/Parallel/ThreadRing
  34. BerkeleyDBXML
  35. Beta reducere
  36. Beta reduction
  37. BibTeX
  38. Biblioteca
  39. Biblioteci
  40. Binary IO
  41. Blog articles
  42. Blog articles/Algorithms
  43. Blog articles/Categories
  44. Blog articles/Comparisons
  45. Blog articles/Computational Category Theory
  46. Blog articles/Data
  47. Blog articles/Databases
  48. Blog articles/EDSLs
  49. Blog articles/Errors
  50. Blog articles/Exercises
  51. Blog articles/FFI
  52. Blog articles/Functional programming
  53. Blog articles/GUIs
  54. Blog articles/Graphics
  55. Blog articles/Hardware
  56. Blog articles/IO
  57. Blog articles/Introductions
  58. Blog articles/Language
  59. Blog articles/Libraries
  60. Blog articles/Mathematics
  61. Blog articles/Monads
  62. Blog articles/Network
  63. Blog articles/Parallel
  64. Blog articles/Parsing
  65. Blog articles/Performance
  66. Blog articles/Testing
  67. Blog articles/Types
  68. Blog articles/Web
  69. Blow your mind
  70. Blueprint
  71. Bluetile
  72. Bluetile/Development
  73. Bogre-Banana
  74. Books
  75. Books and tutorials
  76. Books and tutorials/Mathematics
  77. Boston Area Haskell Users' Group
  78. Boston Area Haskell Users' Group/Volunteers
  79. Bot
  80. Bot/Versions
  81. Bottom
  82. Bounds checking
  83. Bowling
  84. Bracket pattern
  85. Brand
  86. Bravo
  87. Bresenham's line drawing algorithm
  88. Bucla cea mai generala
  89. Bucla cu test de succes final
  90. Bucla cu test final
  91. Bucla cu test initial
  92. BudapestHackathon2014
  93. Budapest Hackathon 2016
  94. Budapest Hackathon 2016/Attendees
  95. Budapest Hackathon 2016/Projects
  96. Budapest Hackathon 2016/Talks
  97. Budapest Hackathon 2017
  98. Budapest Hackathon 2017/Attendees
  99. Bujor Anamaria
  100. Bullet
  101. Burton-style nondeterminism
  102. By topic
  103. C.H.O. Migration Plan
  104. C2hs
  105. CPS
  106. CPlusPlus from Haskell
  107. CSound
  108. CTRex
  109. CUDA
  110. Cabal
  111. Cabal-Install
  112. Cabal-dev
  113. Cabal-make
  114. Cabal/Developer-FAQ
  115. Cabal/FAQ
  116. Cabal/How to install a Cabal package
  117. Cabal/How to install a Cabal package remotely
  118. Cabal/NewBuild
  119. Cabal/Survival
  120. CabalFind
  121. Cal3d animation
  122. Calitatea si inspectorul cozonacilor
  123. Calling Haskell from C
  124. CamHac
  125. CamHac/PostHackathonReport
  126. Camel case
  127. Cand exista un articol
  128. Cand folosim un egal si cand folosim doi de egal ?
  129. Capitole de manual
  130. Capri
  131. Care clase importante trebuie stiute de un programator in Haskell ?
  132. Care este cea mai completa carte despre sintaxa Haskell-ului ?
  133. Care este deosebirea dintre foldl si foldr ?
  134. Care este functia pentru procesat toate elementele unei liste ?
  135. Care este justificarea teoretica pentru faptul ca programarea functionala monadica asigura modularitatea?
  136. Care sunt cele doua diferente dintre liste si t-uple ?
  137. Care sunt principalele functii din Prelude?
  138. Care sunt structurile de control in Haskell ?
  139. Care sunt tipurile fundamentale din Haskell ?
  140. Carti publicate in limba romana
  141. Case
  142. Case comprehensions
  143. Catamorphisms
  144. Catch
  145. Categories:Ro
  146. Category theory
  147. Category theory/Functor
  148. Category theory/Monads
  149. Category theory/Natural transformation
  150. Catskell
  151. Causal Commutative Arrows
  152. Ce deosebire este intre
  153. Ce deosebire este intre && si and ?
  154. Ce distributie Linux este mai buna ?
  155. Ce este ? La ce foloseste ?
  156. Ce este clasa Fractional ?
  157. Ce este de fapt un String ?
  158. Ce este lambda calculul ?
  159. Ce este seq si la ce se foloseste ?
  160. Ce este tipul Either ?
  161. Ce este un modul ?
  162. Ce face functia concat ?
  163. Ce face operatorul !! ?
  164. Ce functiii are clasa Num ?
  165. Ce informatii contine antetul de modul ?
  166. Ce inseamna hugs ?
  167. Ce inseamna lazy evaluation ?
  168. Ce inseamna until in Haskell ?
  169. Ce merita sa cititi
  170. Ce n-am publicat aici...inca
  171. Ce optiuni se folosesc la compilarea din linie de comanda?
  172. Ce poate apare in stanga semnului atribuirii ?
  173. Ce s-a intamplat cu data examenului de limbaje formale?
  174. Ce sa fac cand doua instante de clase se suprapun (overlapping) ?
  175. Ce sa retin despre declaratia de tipuri utilizator cu data ?
  176. Ce se defineste cu newtype ?
  177. Ce se intelege prin fold ?
  178. Ce sunt Monad respectiv MonadPlus ?
  179. Ce sunt catamorfismele ?
  180. Ce sunt monadele din clasa Monad ?
  181. Ce sunt operatorii infixati ?
  182. Ce tip are Y - combinatorul paradoxal ?
  183. Ce tip are combinatorul Y ?
  184. Ce trebuie sa stiu despre vectorii din Haskell ?
  185. Chaitin's construction
  186. Chaitin's construction/Combinatory logic
  187. Chaitin's construction/Parser
  188. Checkers
  189. Checking for correct invocation of a command line haskell program
  190. Checkit
  191. Chlor
  192. Circular programming
  193. Cjs
  194. Clasa Show
  195. Clasa Show e o clasa de structuri algebrice cu cate operatii ?
  196. Clase de tipuri
  197. Class system extension proposal
  198. Clipboard
  199. Closed world instances
  200. Closure
  201. Cloud Haskell
  202. Cn/Haskell
  203. Cn/Haskell in 5 steps
  204. Cn/Haskell 入门五步走
  205. Cn/Introduction
  206. Cn/WxHaskell
  207. Cn/WxHaskell/Quick start
  208. Cn/十分钟学会 Haskell
  209. Code duplication
  210. Code for Bob
  211. Collaborative filtering
  212. Colour
  213. Combinator
  214. Combinator pattern
  215. Combinatori de parsere
  216. Combinatorics
  217. Combinatory logic
  218. Command line option parsers
  219. Commenting
  220. Common Language Runtime
  221. Common Misunderstandings
  222. Community
  223. CommunityMigration
  224. Community server (defunct)
  225. Comonad
  226. Comparing class alias proposals
  227. Comparison chain
  228. Comparison of functional programming languages
  229. Compatibility Modules
  230. Compiling in constants
  231. Compose
  232. Compose Unconference 2016
  233. Compose Unconference 2017
  234. Composing functions with multiple values
  235. Composing monads from partibles
  236. Computer science
  237. Concrete data type
  238. Concrete view
  239. Concurrency
  240. Concurrency demos
  241. Concurrency demos/Graceful exit
  242. Concurrency demos/Haskell-Javascript concurrency
  243. Concurrency demos/Simple producer and consumer
  244. Concurrency demos/Two reader threads
  245. Concurrency demos/Zeta
  246. Concurrency with oracles
  247. Concurrent port scanner
  248. Conduit
  249. Conferences
  250. Confluent term rewriting system
  251. Constant applicative form
  252. Constructia Compilatoarelor Folosind Flex si Bison
  253. Constructor
  254. Consultants
  255. Cont computations as question-answering boxes
  256. Containers
  257. Context alias
  258. Continuation
  259. Continuation tutorials timeline
  260. Control-Engine
  261. Control-event
  262. Contstuff
  263. Converting numbers
  264. Cookbook
  265. Cookbook/Compilers and interpreters
  266. Cookbook/Databases access
  267. Cookbook/Dates And Time
  268. Cookbook/FFI
  269. Cookbook/Files
  270. Cookbook/Graphical user interfaces
  271. Cookbook/Interactivity
  272. Cookbook/Lists
  273. Cookbook/Lists and strings
  274. Cookbook/Network programming
  275. Cookbook/Numbers
  276. Cookbook/Other data structures
  277. Cookbook/PDF files
  278. Cookbook/Pattern matching
  279. Cookbook/Testing
  280. Cookbook/XML
  281. CoreAudio
  282. Core Libraries Committee
  283. Correctness of short cut fusion
  284. CouchDB
  285. Creating Debian packages from Cabal package
  286. Crypto library proposal
  287. Csv
  288. Cu ce simbol se separa parametrii functiilor ?
  289. Cu functiile foldl, foldr, map putem sa aplicam un operator utilizator pe o lista ?
  290. Cum activez extensiile Haskell la WinHugs ?
  291. Cum adunati elementele de pe o lista cu fold ?
  292. Cum aflam tipul expresiilor folosind GHCi ??
  293. Cum aflu tipul unei expresii daca lucrez cu Leksah ?
  294. Cum arata un modul ?
  295. Cum comentam portiuni mari de text ?
  296. Cum creez un program folosind Leksah ?
  297. Cum declaram variabile locale ?
  298. Cum definim asocierea si prioritatea operatorilor ?
  299. Cum definim operatorii binari ?
  300. Cum demonstrati corectitudinea parserului, in sensul ca limbajul dumneavoastra vine cu o semantica?
  301. Cum deosebeste Haskell-ul functiile de valori?
  302. Cum deosebeste Haskell un Intreg de un intreg lung ?
  303. Cum e o coada in Haskell?
  304. Cum e un graf in Haskell ?
  305. Cum este atribuirea in Haskell ?
  306. Cum evaluam expresii Haskell din GHCi ??
  307. Cum fac evaluarea unei expresii daca lucrez cu Leksah ?
  308. Cum folosim functia polimorfica Read, specificand tipul rezultatului ?
  309. Cum gasim harta site-ului ?
  310. Cum imi dau seama daca s-a incarcat modulul in Hugs?
  311. Cum includem functii intr-un tip declarat cu data ?
  312. Cum instalam software-ul dintr-un pachet Cabal?
  313. Cum introduceti multimea perechilor de numere reale (Float,Float) in clasa Eq ?
  314. Cum poate fi definit sequence ?
  315. Cum pot afla cu ce date opereaza un operator ?
  316. Cum reincarcati in Hugs un fisier editat ?
  317. Cum rulati un fisier cu un program Haskell sub Mandrake Linux cu Hugs ?
  318. Cum sa introduc in program combinatorul Y ?
  319. Cum sa lucrez cu valori nedefinte ?
  320. Cum sa scriu impartirea numerelor intregi ?
  321. Cum sa testez daca un caracter este o cifra sau o litera ?
  322. Cum scriem "declaratii locale" in interiorul unor functii ?
  323. Cum scriem ca un modul exporta tipuri si constructori de tip ?
  324. Cum scriem o functie dependenta de tipul argumentului ?
  325. Cum scriem un parser care accepta un string daca contine o anumita litera?
  326. Cum scriu bucla while din functia principala, main ?
  327. Cum scriu functia main ca sa pot compila si obtine un executabil ?
  328. Cum se aplica o lista de functi pe o valoare ?
  329. Cum se aplica o lista de functii pe o valoare ?
  330. Cum se citesc intregi si liste de intregi ?
  331. Cum se concateneaza elementele unei liste de liste ?
  332. Cum se concateneaza listele ?
  333. Cum se declara un arbore binar ?
  334. Cum se definesc tipurile sinonime ?
  335. Cum se extrage un substring
  336. Cum se iese din interpretorul Hugs ?
  337. Cum se impaca ordinea optimizata cu atribuirea ?
  338. Cum se impaca ordinea secventiala cu atribuirea ?
  339. Cum se instaleaza GHC pe Ubuntu Linux?
  340. Cum se instaleaza Hugs pe Ubuntu Linux?
  341. Cum se instaleaza The Haskell Platform pe Ubuntu ?
  342. Cum se numeste modulul principal al unei aplicatii ?
  343. Cum se rateaza un examen
  344. Cum se scrie Hello World in Haskell ?
  345. Cum se scrie conjunctia, "si" de la logica ?
  346. Cum se scrie functia main ?
  347. Cum se scrie negatia ?
  348. Cum se scrie ridicarea la putere ?
  349. Cum se scrie un modul ?
  350. Cum transform o lista de actiuni de IO in actiunea-secventa a lor ?
  351. Cum transform un numar intreg intr-un numar real ?
  352. Cum transformati un text din minuscule in majuscule ?
  353. Cunning Newtype Deriving
  354. Curry-Howard-Lambek correspondence
  355. Currying
  356. Cuteness
  357. Cxx foreign function interface
  358. Cz/Haskell
  359. Códigos exemplo
  360. DDC/ClassSystem
  361. DDC/DestructiveUpdate
  362. DDC/EffectSystem
  363. DDC/EvaluationOrder
  364. DDC/FieldProjections
  365. DDC/FurtherReading
  366. DDC/PolymorphicUpdate
  367. DDC/ReleaseNotes-Alpha1
  368. DDC/ReleaseNotes-Alpha1.1
  369. DHD UHac
  370. DHD UHac/Attendees
  371. DHD UHac/DHD Program
  372. DHD UHac/Links
  373. DHD UHac/Local
  374. DHD UHac/Projects
  375. DHD UHac/Register
  376. DHD UHac/UHac Rooms
  377. DRaftul personal
  378. DSL
  379. DSP
  380. Daca nu gaseste Hugs o functie ce sa fac ?
  381. Daca nu pot citi 'Gentle' in engleza ce sa fac ?
  382. Darcs
  383. Darcs push using SSH port forwarding
  384. Darcs repositories
  385. Darcs vs. Git
  386. Data
  387. Data.Foldable.foldr
  388. Data.List.Split
  389. Data.Semigroup
  390. DataDriven
  391. Data declaration with constraint
  392. Data structures not functions
  393. De/Flussrichtung
  394. De ce nu exista declaratii pentru grafuri ?
  395. De ce nu pot folosi lazy evaluation si atribuiri ?
  396. De ce nu se scriu functiile cu : ci cu :: ?
  397. De ce numim limbajul Haskell un limbaj functional ?
  398. De ce numim unii operatori supraincarcati ?
  399. De ce sa alegem o tema de licenta cu Haskell si Limbaje Formale
  400. De ce sa studiem tehnologii si limbaje deosebite ?
  401. De ce sunt asa putine instructiunile de scriere ?
  402. De ce sunt mai bune actiunile de IO decat instructiunile de I/O ?
  403. De ce unora le place Hugs?
  404. De unde pot descarca Hugs in format rpm ?
  405. De unde pot descarca IDE-ul Leksah ?
  406. De unde pot descarca libgpm ceruta de Hugs la Mandriva 2007 Spring Ed.?
  407. De unde pot descarca libncurses ceruta de Hugs la Mandriva 2007 Spring Ed.?
  408. De unde pot descarca libreadline.so.4 ceruta de Hugs ?
  409. De unde pot invata despre Monade ?
  410. Dealing with binary data
  411. Debugging
  412. Declaration vs. expression style
  413. DeepArrow
  414. DeepArrow/Comments/Control/Arrow/DeepArrow
  415. DeepArrow/Versions
  416. Default method implementation
  417. Default values in records
  418. Deforestation
  419. Denotative
  420. Denotative programming timeline
  421. Dependent type
  422. Determining the type of an expression
  423. Development Libraries and Tools
  424. Diagrams
  425. Diagrams/Contributing
  426. Diagrams/Contributing/MrShort
  427. Diagrams/Converting
  428. Diagrams/Dev
  429. Diagrams/Dev/0.5 Release Notes
  430. Diagrams/Dev/AlignedCompose
  431. Diagrams/Dev/Arrows
  432. Diagrams/Dev/Bounds
  433. Diagrams/Dev/BuildStatus
  434. Diagrams/Dev/Constraints
  435. Diagrams/Dev/Examples/PeriodicTables
  436. Diagrams/Dev/Expression
  437. Diagrams/Dev/Fixpoint
  438. Diagrams/Dev/Freezing
  439. Diagrams/Dev/Gradients
  440. Diagrams/Dev/IRCHooks
  441. Diagrams/Dev/Migrate0.6
  442. Diagrams/Dev/Migrate0.7
  443. Diagrams/Dev/Migrate1.0
  444. Diagrams/Dev/Migrate1.1
  445. Diagrams/Dev/Migrate1.2
  446. Diagrams/Dev/Migrate1.3
  447. Diagrams/Dev/Migrate1.4
  448. Diagrams/Dev/Paths
  449. Diagrams/Dev/ReleaseAutomation
  450. Diagrams/Dev/ReviewingAndMerging
  451. Diagrams/Dev/Text
  452. Diagrams/Dev/Transformations
  453. Diagrams/FAQ
  454. Diagrams/GHC7.6
  455. Diagrams/GSoC
  456. Diagrams/Install
  457. Diagrams/Install/Install-cairo
  458. Diagrams/Migrate0.5
  459. Diagrams/Projects
  460. Diagrams/Support
  461. Difference list
  462. Din ce cauze devii restantier ?
  463. DirectSound
  464. Direction of data flow
  465. Discus
  466. Disposing of dismissives
  467. Distributii Linux de Download apreciate
  468. Distributions
  469. Dmenu-4.0-xft.diff
  470. Do notation considered harmful
  471. DocTest
  472. Donate to Haskell.org
  473. Dutch HUG
  474. Dutch HUG/AboutUs
  475. Dutch HUG/DutchHugDay
  476. Dutch HUG/DutchHugDay/CFP
  477. Dutch HUG/Meetings
  478. Dynamic
  479. Dynamic programming example
  480. E-Mail processing
  481. E normal sa nu fie scrise paranteze la functii ?
  482. Eager evaluation
  483. EclipseFP
  484. EclipseOn Mac OS X
  485. Edit distance
  486. Editors
  487. Editorul Oficial al Grupului Ro Haskell
  488. Emacs
  489. Emacs/API searching
  490. Emacs/Automatic building
  491. Emacs/Automatic unit testing
  492. Emacs/Code folding
  493. Emacs/Formatting
  494. Emacs/Indentation
  495. Emacs/Inferior Haskell processes
  496. Emacs/Installing haskell-mode
  497. Emacs/Keybindings and simple usage
  498. Emacs/Literate programming
  499. Emacs/Project navigation
  500. Emacs/Snippets

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