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  1. 99 questions/Solutions/48
  2. 99 questions/Solutions/49
  3. 99 questions/Solutions/5
  4. 99 questions/Solutions/50
  5. 99 questions/Solutions/54A
  6. 99 questions/Solutions/55
  7. 99 questions/Solutions/56
  8. 99 questions/Solutions/57
  9. 99 questions/Solutions/58
  10. 99 questions/Solutions/59
  11. 99 questions/Solutions/6
  12. 99 questions/Solutions/60
  13. 99 questions/Solutions/61
  14. 99 questions/Solutions/61A
  15. 99 questions/Solutions/62
  16. 99 questions/Solutions/62B
  17. 99 questions/Solutions/63
  18. 99 questions/Solutions/64
  19. 99 questions/Solutions/65
  20. 99 questions/Solutions/66
  21. 99 questions/Solutions/67A
  22. 99 questions/Solutions/68
  23. 99 questions/Solutions/69
  24. 99 questions/Solutions/7
  25. 99 questions/Solutions/70
  26. 99 questions/Solutions/70C
  27. 99 questions/Solutions/71
  28. 99 questions/Solutions/72
  29. 99 questions/Solutions/73
  30. 99 questions/Solutions/8
  31. 99 questions/Solutions/80
  32. 99 questions/Solutions/81
  33. 99 questions/Solutions/82
  34. 99 questions/Solutions/83
  35. 99 questions/Solutions/84
  36. 99 questions/Solutions/85
  37. 99 questions/Solutions/86
  38. 99 questions/Solutions/87
  39. 99 questions/Solutions/88
  40. 99 questions/Solutions/89
  41. 99 questions/Solutions/9
  42. 99 questions/Solutions/90
  43. 99 questions/Solutions/92
  44. 99 questions/Solutions/93
  45. 99 questions/Solutions/94
  46. 99 questions/Solutions/95
  47. 99 questions/Solutions/96
  48. 99 questions/Solutions/99
  49. AI/Genetic programming/Evolutionary chess
  50. AI/Genetic programming/GPLib
  51. AI/Logic/Fuzzy
  52. AMI Tool
  53. APL
  54. A practical Template Haskell Tutorial
  55. Abandoning a package
  56. Abstract syntax tree
  57. Action
  58. Adaptabil
  59. Adaptiv
  60. Adaugarea unui argument neprocesabil la o functie
  61. Alfa reducere
  62. All About Monads/Solutions
  63. Alte intrebari puse des.
  64. Anagrams
  65. Analysis and design
  66. Anecdote si afirmatii hazlii
  67. AngloHaskell/2006
  68. Aplicarea (asociaza la dreapta)
  69. Applications and libraries/Generic programming/Lightweight
  70. Applications and libraries/Generic programming/Smash
  71. Applications and libraries/Generic programming/Strafunski
  72. Applications and libraries/Generic programming/SyB
  73. Applications and libraries/Generic programming/Template
  74. Applications and libraries/Interfacing other languages/Erlang
  75. Applications and libraries/Statistics
  76. Arch Linux/6.12 Upgrade
  77. Arch Linux/Applications
  78. Arch Linux/Arch Haskell Group Maintainership
  79. Arch Linux/Policy
  80. Arch Linux/Preferred Package Tools
  81. Are si un IDE ?
  82. Argh!
  83. Array indexing: improved safety with modular arithmetic
  84. Arrow notation
  85. Arrow tutorial
  86. Associative operation
  87. AtomicMemoryOps
  88. Atunci cand o expresie poate avea mai multe tipuri care este ales ?
  89. AusHac2012
  90. Background thread example
  91. Backpack
  92. Bad type errors
  93. Battleship game combinatorics
  94. BayHac2011
  95. BayHac2012
  96. BayHac2013/BayHac2013/Denotative Programming
  97. BayHac2013/Denotative Programming
  98. BayHac2014/DenotationalDesign
  99. BayHac2014/Prolog
  100. BayHac2015
  101. BayHac2017/Cabal dependency solver
  102. BayHac2017/Clash
  103. BayHac2017/CodeWorld
  104. BayHac2017/Intellectual Property Policy
  105. BayHac2017/Juno
  106. BayHac2017/Karya
  107. BayHac2017/MongoDB
  108. BayHac2017/Unison
  109. BayHac2017/brainstorm
  110. BayHac2017/dynobud
  111. BayHac2017/hopes
  112. BayHac2017/presentations/requested
  113. BayHac2017/snowdrift.coop
  114. BayHac2017/tensorflow
  115. BayHac2017/volunteer-schedule
  116. BayHac2018/CodeWorld
  117. BayHac2018/Intellectual Property Policy
  118. BayHac2018/haddock
  119. BayHac2018/hnix
  120. BayHac2019
  121. BayHac2020
  122. Benchmarks Game/Parallel/BinaryTrees
  123. Benchmarks Game/Parallel/BinaryTreesDPH
  124. Benchmarks Game/Parallel/Chameneos
  125. Benchmarks Game/Parallel/Fannkuch
  126. Benchmarks Game/Parallel/Knucleotide
  127. Benchmarks Game/Parallel/Mandelbrot
  128. Benchmarks Game/Parallel/RegexDNA
  129. Benchmarks Game/Parallel/ThreadRing
  130. BibTeX
  131. Biblioteca
  132. Blog articles/Algorithms
  133. Blog articles/Categories
  134. Blog articles/Comparisons
  135. Blog articles/Computational Category Theory
  136. Blog articles/Databases
  137. Blog articles/EDSLs
  138. Blog articles/Errors
  139. Blog articles/Exercises
  140. Blog articles/FFI
  141. Blog articles/Functional programming
  142. Blog articles/GUIs
  143. Blog articles/Hardware
  144. Blog articles/IO
  145. Blog articles/Introductions
  146. Blog articles/Language
  147. Blog articles/Libraries
  148. Blog articles/Monads
  149. Blog articles/Network
  150. Blog articles/Parallel
  151. Blog articles/Parsing
  152. Blog articles/Performance
  153. Blog articles/Types
  154. Blog articles/Web
  155. Blueprint
  156. Books and tutorials/Mathematics
  157. Boston Area Haskell Users' Group/Volunteers
  158. Bot/Versions
  159. Bottom
  160. Bounds checking
  161. Bowling
  162. Bravo
  163. Bresenham's line drawing algorithm
  164. BudapestHackathon2014
  165. Budapest Hackathon 2016/Attendees
  166. Budapest Hackathon 2016/Projects
  167. Budapest Hackathon 2016/Talks
  168. Budapest Hackathon 2017/Attendees
  169. Bullet
  170. Burton-style nondeterminism
  171. By topic
  172. C2hs
  173. CTRex
  174. CUDA
  175. Cabal-dev
  176. Cabal/Developer-FAQ
  177. Cabal/FAQ
  178. Cabal/How to install a Cabal package
  179. Cabal/How to install a Cabal package remotely
  180. Cabal/NewBuild
  181. Cabal/Survival
  182. Cal3d animation
  183. Calitatea si inspectorul cozonacilor
  184. Calling Haskell from C
  185. CamHac/PostHackathonReport
  186. Cand exista un articol
  187. Capri
  188. Care este deosebirea dintre foldl si foldr ?
  189. Care sunt cele doua diferente dintre liste si t-uple ?
  190. Care sunt tipurile fundamentale din Haskell ?
  191. Categories:Ro
  192. Category theory/Functor
  193. Category theory/Natural transformation
  194. Catskell
  195. Causal Commutative Arrows
  196. Ce deosebire este intre
  197. Ce deosebire este intre && si and ?
  198. Ce distributie Linux este mai buna ?
  199. Ce este ? La ce foloseste ?
  200. Ce este clasa Fractional ?
  201. Ce este de fapt un String ?
  202. Ce este seq si la ce se foloseste ?
  203. Ce este tipul Either ?
  204. Ce face functia concat ?
  205. Ce face operatorul !! ?
  206. Ce informatii contine antetul de modul ?
  207. Ce inseamna hugs ?
  208. Ce inseamna lazy evaluation ?
  209. Ce inseamna until in Haskell ?
  210. Ce poate apare in stanga semnului atribuirii ?
  211. Ce s-a intamplat cu data examenului de limbaje formale?
  212. Ce sa fac cand doua instante de clase se suprapun (overlapping) ?
  213. Ce se defineste cu newtype ?
  214. Ce sunt monadele din clasa Monad ?
  215. Ce tip are combinatorul Y ?
  216. Chaitin's construction/Combinatory logic
  217. Checkers
  218. Checkit
  219. Chlor
  220. Cjs
  221. Closed world instances
  222. Cloud Haskell
  223. Cn/Haskell in 5 steps
  224. Code for Bob
  225. Collaborative filtering
  226. Combinator pattern
  227. Combinatorics
  228. CommunityMigration
  229. Community server (defunct)
  230. Compatibility Modules
  231. Compiling in constants
  232. Compose Unconference 2016
  233. Compose Unconference 2017
  234. Composing monads from partibles
  235. Concurrency demos/Graceful exit
  236. Concurrency demos/Simple producer and consumer
  237. Concurrency demos/Two reader threads
  238. Concurrency demos/Zeta
  239. Concurrent port scanner
  240. Confluent term rewriting system
  241. Consultants
  242. Containers
  243. Continuation tutorials timeline
  244. Control-Engine
  245. Control-event
  246. Cookbook/Compilers and interpreters
  247. Cookbook/Databases access
  248. Cookbook/Dates And Time
  249. Cookbook/FFI
  250. Cookbook/Files
  251. Cookbook/Interactivity
  252. Cookbook/Lists
  253. Cookbook/Lists and strings
  254. Cookbook/Network programming
  255. Cookbook/Numbers
  256. Cookbook/PDF files
  257. Cookbook/Pattern matching
  258. CoreAudio
  259. Core Libraries Committee
  260. CouchDB
  261. Crypto library proposal
  262. Csv
  263. Cu ce simbol se separa parametrii functiilor ?
  264. Cu functiile foldl, foldr, map putem sa aplicam un operator utilizator pe o lista ?
  265. Cum activez extensiile Haskell la WinHugs ?
  266. Cum aflam tipul expresiilor folosind GHCi ??
  267. Cum arata un modul ?
  268. Cum comentam portiuni mari de text ?
  269. Cum creez un program folosind Leksah ?
  270. Cum deosebeste Haskell-ul functiile de valori?
  271. Cum e o coada in Haskell?
  272. Cum e un graf in Haskell ?
  273. Cum este atribuirea in Haskell ?
  274. Cum evaluam expresii Haskell din GHCi ??
  275. Cum folosim functia polimorfica Read, specificand tipul rezultatului ?
  276. Cum gasim harta site-ului ?
  277. Cum imi dau seama daca s-a incarcat modulul in Hugs?
  278. Cum includem functii intr-un tip declarat cu data ?
  279. Cum instalam software-ul dintr-un pachet Cabal?
  280. Cum introduceti multimea perechilor de numere reale (Float,Float) in clasa Eq ?
  281. Cum poate fi definit sequence ?
  282. Cum reincarcati in Hugs un fisier editat ?
  283. Cum rulati un fisier cu un program Haskell sub Mandrake Linux cu Hugs ?
  284. Cum sa introduc in program combinatorul Y ?
  285. Cum sa lucrez cu valori nedefinte ?
  286. Cum sa scriu impartirea numerelor intregi ?
  287. Cum sa testez daca un caracter este o cifra sau o litera ?
  288. Cum scriem "declaratii locale" in interiorul unor functii ?
  289. Cum scriem o functie dependenta de tipul argumentului ?
  290. Cum scriem un parser care accepta un string daca contine o anumita litera?
  291. Cum scriu functia main ca sa pot compila si obtine un executabil ?
  292. Cum se aplica o lista de functi pe o valoare ?
  293. Cum se aplica o lista de functii pe o valoare ?
  294. Cum se citesc intregi si liste de intregi ?
  295. Cum se concateneaza elementele unei liste de liste ?
  296. Cum se definesc tipurile sinonime ?
  297. Cum se extrage un substring
  298. Cum se iese din interpretorul Hugs ?
  299. Cum se instaleaza Hugs pe Ubuntu Linux?
  300. Cum se instaleaza The Haskell Platform pe Ubuntu ?
  301. Cum se rateaza un examen
  302. Cum se scrie Hello World in Haskell ?
  303. Cum se scrie conjunctia, "si" de la logica ?
  304. Cum se scrie functia main ?
  305. Cum se scrie negatia ?
  306. Cum se scrie un modul ?
  307. Cum transform un numar intreg intr-un numar real ?
  308. Cum transformati un text din minuscule in majuscule ?
  309. Cunning Newtype Deriving
  310. Cuteness
  311. Cz/Haskell
  312. Códigos exemplo
  313. DDC/DestructiveUpdate
  314. DDC/EffectSystem
  315. DDC/EvaluationOrder
  316. DDC/FieldProjections
  317. DDC/FurtherReading
  318. DDC/PolymorphicUpdate
  319. DDC/ReleaseNotes-Alpha1
  320. DHD UHac/DHD Program
  321. DHD UHac/Links
  322. DHD UHac/Projects
  323. DHD UHac/UHac Rooms
  324. DSP
  325. Daca nu gaseste Hugs o functie ce sa fac ?
  326. Daca nu pot citi 'Gentle' in engleza ce sa fac ?
  327. Darcs push using SSH port forwarding
  328. Darcs repositories
  329. Darcs vs. Git
  330. De ce nu se scriu functiile cu : ci cu :: ?
  331. De ce numim unii operatori supraincarcati ?
  332. De ce sa studiem tehnologii si limbaje deosebite ?
  333. De ce sunt asa putine instructiunile de scriere ?
  334. De ce sunt mai bune actiunile de IO decat instructiunile de I/O ?
  335. De unde pot descarca IDE-ul Leksah ?
  336. De unde pot descarca libgpm ceruta de Hugs la Mandriva 2007 Spring Ed.?
  337. De unde pot descarca libncurses ceruta de Hugs la Mandriva 2007 Spring Ed.?
  338. De unde pot descarca libreadline.so.4 ceruta de Hugs ?
  339. Dealing with binary data
  340. DeepArrow/Comments/Control/Arrow/DeepArrow
  341. Default values in records
  342. Denotative
  343. Development Libraries and Tools
  344. Diagrams/Contributing/MrShort
  345. Diagrams/Converting
  346. Diagrams/Dev/0.5 Release Notes
  347. Diagrams/Dev/AlignedCompose
  348. Diagrams/Dev/Arrows
  349. Diagrams/Dev/Bounds
  350. Diagrams/Dev/BuildStatus
  351. Diagrams/Dev/Constraints
  352. Diagrams/Dev/Examples/PeriodicTables
  353. Diagrams/Dev/Expression
  354. Diagrams/Dev/Fixpoint
  355. Diagrams/Dev/Freezing
  356. Diagrams/Dev/Gradients
  357. Diagrams/Dev/IRCHooks
  358. Diagrams/Dev/Migrate0.6
  359. Diagrams/Dev/Migrate0.7
  360. Diagrams/Dev/Migrate1.0
  361. Diagrams/Dev/Migrate1.1
  362. Diagrams/Dev/Migrate1.2
  363. Diagrams/Dev/Migrate1.3
  364. Diagrams/Dev/Migrate1.4
  365. Diagrams/Dev/Paths
  366. Diagrams/Dev/ReleaseAutomation
  367. Diagrams/Dev/ReviewingAndMerging
  368. Diagrams/Dev/Text
  369. Diagrams/Dev/Transformations
  370. Diagrams/FAQ
  371. Diagrams/GHC7.6
  372. Diagrams/Install/Install-cairo
  373. Diagrams/Migrate0.5
  374. Diagrams/Support
  375. Din ce cauze devii restantier ?
  376. DirectSound
  377. Discus
  378. Dmenu-4.0-xft.diff
  379. DocTest
  380. Donate to Haskell.org
  381. Dutch HUG
  382. Dutch HUG/AboutUs
  383. Dutch HUG/DutchHugDay
  384. Dutch HUG/DutchHugDay/CFP
  385. Dutch HUG/Meetings
  386. Dynamic programming example
  387. E-Mail processing
  388. E normal sa nu fie scrise paranteze la functii ?
  389. Edit distance
  390. Editorul Oficial al Grupului Ro Haskell
  391. Emacs/Code folding
  392. Emacs/Formatting
  393. Emacs/Indentation
  394. Emacs/Installing haskell-mode
  395. Embedding context free grammars
  396. Encoding issues
  397. Enter the Lambda
  398. Erata volumului Practica Interpretarii Monadice
  399. Es/Template:Traduccion
  400. Es/Teoría de Categorías y Programación Funcional @ Stanford: Clase 1
  401. Este necesar sa instalez si Leksah-server pe Ubuntu ?
  402. Euler problems/101 to 110
  403. Euler problems/111 to 120
  404. Euler problems/11 to 20
  405. Euler problems/121 to 130
  406. Euler problems/131 to 140
  407. Euler problems/181 to 190
  408. Euler problems/1 to 10
  409. Euler problems/21 to 30
  410. Euler problems/61 to 70
  411. Euler problems/71 to 80
  412. Euler problems/81 to 90
  413. Evaluation order and state tokens
  414. Example animations
  415. Examples/Read Double
  416. Examples/Sort numbers
  417. Exista in Haskell un fel de CAST pentru conversii de tipuri ca in C ?
  418. Exista o functie cons ca in LISP ?
  419. Exp10 pentru Linux
  420. Expanding type synonyms in error messages proposal
  421. ExperimentExp12
  422. Extended Static Checking
  423. FFI Introduction
  424. FRP explanation using reactive-banana
  425. Fairbairn threshold
  426. Fibonacci primes in parallel
  427. FilePath
  428. FilePath/Support
  429. Floating point numbers
  430. Floyd's cycle-finding algorithm
  431. Foldable Traversable In Prelude
  432. Formatting function types
  433. Frag
  434. FreeArc
  435. FreeArc/Sections External compressor
  436. FreeArc/Standard API for compression libraries
  437. FreeArc/Universal Archive Format
  438. Frown
  439. Functii anonime nerecursive
  440. Functii constante
  441. Functii din Prelude, A-F
  442. Function composition
  443. Function decoration pattern
  444. Functional Programming Ghent
  445. Functional dependencies vs. type families
  446. GCD inlining strictness and CSE
  447. GHC/6.8
  448. GHC/CloudAndHPCHaskell
  449. GHC/CloudAndHPCHaskell/Transport
  450. GHC/Coercible
  451. GHC/Concurrency/Flaws
  452. GHC/Data Parallel Haskell/GHC.PArr
  453. GHC/Data Parallel Haskell/MainTimed
  454. GHC/Data Parallel Haskell/References
  455. GHC/Error messages
  456. GHC/GHCi
  457. GHC/GHCi debugger
  458. GHC/Indexed type synonyms
  459. GHC/List of abbreviations
  460. GHC/Memory Footprint
  461. GHC/Memory Management
  462. GHC/NewIOManager
  463. GHC/On Intel Macs
  464. GHC/QualifiedModuleExport
  465. GHC/Redesign
  466. GHC/SIMD
  467. GHC/Stand-alone deriving declarations
  468. GHC/SuperClass
  469. GHC/TypeSigsAndAmbiguity
  470. GHC/Type system/PolyKinds
  471. GHC/Typed holes
  472. GLFW
  473. GLFW-OGL
  474. GObjectIntrospection
  475. GPipe/Tutorial
  476. GSoC Cabal nix
  477. GTK2HS
  478. Gamma and Beta function
  479. Gentle
  480. Gentoo/HaskellPlatform
  481. Gestionarea domeniilor unor functii
  482. Getting the current date
  483. Ghc-events
  484. Ghc-gc-tune
  485. Ghent Functional Programming Group/BelHac/Contest
  486. Ghent Functional Programming Group/BelHac/Register
  487. Global keys
  488. Google Code Jam/Alien Numbers
  489. Google Code Jam/Always Turn Left
  490. Google Code Jam/Cheating a Boolean Tree
  491. Google Code Jam/Crop Triangles
  492. Google Code Jam/Fly Swatter
  493. Google Code Jam/Hexagon Game
  494. Google Code Jam/Increasing Speed Limits
  495. Google Code Jam/Mousetrap
  496. Google Code Jam/Number sets
  497. Google Code Jam/Random Route
  498. Google Code Jam/Saving The Universe
  499. Google Code Jam/Text Messaging Outrage
  500. Google Code Jam/The Price is Wrong

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